Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133103336.lua
2022-04-29 16:40:51 +02:00

130 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133103336
L1_1 = {}
L2_1 = {}
L2_1.config_id = 336014
L2_1.monster_id = 21010401
L3_1 = {}
L3_1.x = 856.772
L3_1.y = 316.387
L3_1.z = 1748.998
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 149.887
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 402
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 336015
L3_1.monster_id = 21010401
L4_1 = {}
L4_1.x = 858.715
L4_1.y = 316.357
L4_1.z = 1750.16
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 174.826
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 402
L3_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 336001
L2_1.gadget_id = 70220005
L3_1 = {}
L3_1.x = 866.302
L3_1.y = 309.148
L3_1.z = 1711.019
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 115.563
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 336002
L3_1.gadget_id = 70220014
L4_1 = {}
L4_1.x = 860.013
L4_1.y = 312.582
L4_1.z = 1736.33
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 346.986
L4_1.y = 25.681
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 336009
L4_1.gadget_id = 70220014
L5_1 = {}
L5_1.x = 1006.0
L5_1.y = 292.034
L5_1.z = 1562.624
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 327.286
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 336014
L5_1 = 336015
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 336001
L5_1 = 336002
L6_1 = 336009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1