Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133102470.lua
2022-04-29 16:40:51 +02:00

116 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133102470
L1_1 = {}
L2_1 = {}
L2_1.config_id = 470001
L2_1.monster_id = 21010501
L3_1 = {}
L3_1.x = 1469.937
L3_1.y = 204.642
L3_1.z = 164.306
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 2.615
L3_1.y = 220.521
L3_1.z = 346.711
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9003
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 470002
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = 1466.877
L4_1.y = 204.303
L4_1.z = 153.944
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 224.707
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9003
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 470003
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 1463.631
L5_1.y = 203.527
L5_1.z = 148.775
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 288.503
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 470004
L5_1.monster_id = 21011001
L6_1 = {}
L6_1.x = 1475.291
L6_1.y = 205.936
L6_1.z = 158.852
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 351.209
L6_1.y = 261.879
L6_1.z = 342.998
L5_1.rot = L6_1
L5_1.level = 16
L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L5_1.disableWander = true
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 470001
L5_1 = 470002
L6_1 = 470003
L7_1 = 470004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1