Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133102104.lua
2022-04-29 16:40:51 +02:00

495 lines
9.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133102104
L1_1 = {}
L1_1.gadget_1 = 104011
L1_1.gadget_2 = 104012
L1_1.gadget_3 = 104013
L2_1 = {}
L3_1 = {}
L3_1.config_id = 104001
L3_1.monster_id = 26040101
L4_1 = {}
L4_1.x = 1319.076
L4_1.y = 203.558
L4_1.z = 466.053
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 129.098
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\229\178\169\233\190\153\232\156\165"
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 104002
L4_1.monster_id = 26040104
L5_1 = {}
L5_1.x = 1311.015
L5_1.y = 202.362
L5_1.z = 453.804
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 76.597
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_tag = "\229\178\169\233\190\153\232\156\165"
L4_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 104003
L3_1.gadget_id = 70290010
L4_1 = {}
L4_1.x = 1317.864
L4_1.y = 200.566
L4_1.z = 440.397
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 104004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1317.864
L5_1.y = 200.566
L5_1.z = 440.397
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 3006
L4_1.owner = 104003
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 104005
L5_1.gadget_id = 70290010
L6_1 = {}
L6_1.x = 1333.772
L6_1.y = 200.052
L6_1.z = 443.453
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 328.235
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.isOneoff = true
L5_1.persistent = true
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 104006
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1333.771
L7_1.y = 200.052
L7_1.z = 443.453
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 328.235
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 3006
L6_1.owner = 104005
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 104011
L7_1.gadget_id = 70220008
L8_1 = {}
L8_1.x = 1357.014
L8_1.y = 201.554
L8_1.z = 440.002
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 7.011
L8_1.y = 150.987
L8_1.z = 356.127
L7_1.rot = L8_1
L7_1.level = 24
L7_1.isOneoff = true
L7_1.persistent = true
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 104012
L8_1.gadget_id = 70220008
L9_1 = {}
L9_1.x = 1301.672
L9_1.y = 201.487
L9_1.z = 450.122
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 354.701
L9_1.y = 202.063
L9_1.z = 353.777
L8_1.rot = L9_1
L8_1.level = 24
L8_1.isOneoff = true
L8_1.persistent = true
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 104013
L9_1.gadget_id = 70220008
L10_1 = {}
L10_1.x = 1344.792
L10_1.y = 201.26
L10_1.z = 457.423
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 14.907
L10_1.y = 90.526
L10_1.z = 356.678
L9_1.rot = L10_1
L9_1.level = 24
L9_1.isOneoff = true
L9_1.persistent = true
L9_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 104016
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 40
L4_1 = {}
L4_1.x = 1324.067
L4_1.y = 202.1
L4_1.z = 456.239
L3_1.pos = L4_1
L3_1.area_id = 5
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1104014
L3_1.name = "VARIABLE_CHANGE_104014"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_104014"
L3_1.action = "action_EVENT_VARIABLE_CHANGE_104014"
L4_1 = {}
L4_1.config_id = 1104015
L4_1.name = "ANY_GADGET_DIE_104015"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_GADGET_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_104015"
L4_1.action = "action_EVENT_ANY_GADGET_DIE_104015"
L4_1.trigger_count = 3
L5_1 = {}
L5_1.config_id = 1104016
L5_1.name = "ENTER_REGION_104016"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_104016"
L5_1.action = "action_EVENT_ENTER_REGION_104016"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1104017
L6_1.name = "ANY_MONSTER_DIE_104017"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_104017"
L6_1.action = "action_EVENT_ANY_MONSTER_DIE_104017"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "flag"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "PuzzleFinish"
L4_1.value = 0
L4_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 3
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 104003
L6_1 = 104004
L7_1 = 104005
L8_1 = 104006
L9_1 = 104011
L10_1 = 104012
L11_1 = 104013
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 104016
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "VARIABLE_CHANGE_104014"
L6_1 = "ANY_GADGET_DIE_104015"
L7_1 = "ENTER_REGION_104016"
L8_1 = "ANY_MONSTER_DIE_104017"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 104001
L7_1 = 104002
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "flag"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_104014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133102104
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "PuzzleFinish"
L5_2 = 1
L6_2 = 133102104
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_104014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_1
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_2
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_3
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_104015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "flag"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_104015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 104016 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_104016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "PuzzleFinish"
L2_2 = L2_2(L3_2, L4_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ExpeditionChallengeEnterRegion
L3_2 = A0_2
L4_2 = false
L2_2(L3_2, L4_2)
else
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "PuzzleFinish"
L2_2 = L2_2(L3_2, L4_2)
if 1 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ExpeditionChallengeEnterRegion
L3_2 = A0_2
L4_2 = true
L2_2(L3_2, L4_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_104016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_104017 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.FinishExpeditionChallenge
L3_2 = A0_2
L2_2(L3_2)
L2_2 = ScriptLib
L2_2 = L2_2.GoToGroupSuite
L3_2 = A0_2
L4_2 = 133102104
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_104017 = L2_1