mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
309 lines
5.7 KiB
Lua
309 lines
5.7 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 133008687
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 687007
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L2_1.monster_id = 28020309
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L3_1 = {}
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L3_1.x = 995.835
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L3_1.y = 316.473
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L3_1.z = -1110.49
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 159.618
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L2_1.title_id = 10003
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L2_1.special_name_id = 10019
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L2_1.climate_area_id = 1
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L2_1.area_id = 10
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L1_1[1] = L2_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 687004
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L2_1.gadget_id = 70290196
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L3_1 = {}
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L3_1.x = 1017.679
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L3_1.y = 317.067
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L3_1.z = -1119.088
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.area_id = 10
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 687002
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 10
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L3_1 = {}
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L3_1.x = 1030.707
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L3_1.y = 316.169
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L3_1.z = -1123.187
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L2_1.pos = L3_1
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L2_1.area_id = 10
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1687002
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L2_1.name = "ENTER_REGION_687002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_687002"
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L2_1.action = "action_EVENT_ENTER_REGION_687002"
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L3_1 = {}
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L3_1.config_id = 1687008
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L3_1.name = "ANY_MONSTER_DIE_687008"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_687008"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_687008"
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L3_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 687003
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L3_1.monster_id = 28020308
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L4_1 = {}
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L4_1.x = 1028.999
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L4_1.y = 316.805
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L4_1.z = -1129.648
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 265.144
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L3_1.climate_area_id = 1
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L3_1.area_id = 10
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L4_1 = {}
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L4_1.config_id = 687005
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L4_1.monster_id = 28020308
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L5_1 = {}
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L5_1.x = 1008.785
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L5_1.y = 316.173
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L5_1.z = -1131.847
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 78.959
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 30
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L4_1.drop_id = 1000100
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L4_1.disableWander = true
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L4_1.climate_area_id = 1
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L4_1.area_id = 10
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L5_1 = {}
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L5_1.config_id = 687006
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L5_1.monster_id = 28020308
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L6_1 = {}
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L6_1.x = 1021.271
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L6_1.y = 316.115
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L6_1.z = -1122.678
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 76.323
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 30
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L5_1.drop_id = 1000100
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L5_1.disableWander = true
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L5_1.climate_area_id = 1
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L5_1.area_id = 10
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.monsters = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 687001
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L3_1.gadget_id = 70310015
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L4_1 = {}
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L4_1.x = 1010.412
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L4_1.y = 316.193
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L4_1.z = -1133.661
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L4_1 = GadgetState
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L4_1 = L4_1.GearStart
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L3_1.state = L4_1
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L3_1.area_id = 10
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L2_1[1] = L3_1
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L1_1.gadgets = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 687007
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L3_1[1] = L4_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 687004
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 687002
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_687002"
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L5_1 = "ANY_MONSTER_DIE_687008"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 687002 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_687002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 300868306
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : active_reminder_ui"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = {}
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L2_2.x = 1000.064
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L2_2.y = 316.0117
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L2_2.z = -1119.255
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 3
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_ENTER_REGION_687002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if L2_2 ~= 687007 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_687008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "7226406"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_687008 = L1_1
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