Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133004904.lua
hartie95 0195075dab Added the context to all GetEntityType calls
* used this shell command `grep -rl "L2_2 = L2_2.GetEntityType" . | xargs sed -i '/L2_2 = L2_2.GetEntityType/, /L3_2 = EntityType/ s/L2_2 = L2_2(L3_2)/L2_2 = L2_2(A0_2, L3_2)/'`
2022-09-03 18:02:23 +02:00

205 lines
3.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133004904
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 282
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 6.7
L3_1 = {}
L3_1.x = 2248.362
L3_1.y = 215.99
L3_1.z = -890.165
L2_1.pos = L3_1
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 283
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 10.4
L4_1 = {}
L4_1.x = 2245.636
L4_1.y = 235.99
L4_1.z = -784.937
L3_1.pos = L4_1
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 284
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 10.1
L5_1 = {}
L5_1.x = 2246.433
L5_1.y = 235.99
L5_1.z = -788.006
L4_1.pos = L5_1
L4_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000282
L2_1.name = "ENTER_REGION_282"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_282"
L2_1.action = ""
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1000283
L3_1.name = "ENTER_REGION_283"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_283"
L3_1.action = ""
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000284
L4_1.name = "ENTER_REGION_284"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_284"
L4_1.action = ""
L4_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 282
L5_1 = 283
L6_1 = 284
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_282"
L5_1 = "ENTER_REGION_283"
L6_1 = "ENTER_REGION_284"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 48601
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
if L2_2 == 282 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_282 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 48604
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
if L2_2 == 283 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_283 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetEntityType
L3_2 = A1_2.target_eid
L2_2 = L2_2(A0_2, L3_2)
L3_2 = EntityType
L3_2 = L3_2.AVATAR
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetQuestState
L3_2 = A0_2
L4_2 = A1_2.target_eid
L5_2 = 48609
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = QuestState
L3_2 = L3_2.UNFINISHED
if L2_2 == L3_2 then
L2_2 = A1_2.param1
if L2_2 == 284 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_284 = L1_1