Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133004042.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133004042
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 42001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 3062.62
L3_1.y = 228.486
L3_1.z = -947.102
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 357.852
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 5
L2_1.point_type = 2004
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 42002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 3028.931
L4_1.y = 232.239
L4_1.z = -843.756
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 125.898
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 5
L3_1.point_type = 2001
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 42003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2903.635
L5_1.y = 254.918
L5_1.z = -893.028
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 44.917
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 5
L4_1.point_type = 2001
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 42004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2921.109
L6_1.y = 236.095
L6_1.z = -987.703
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 3.913
L6_1.y = 212.902
L6_1.z = 3.148
L5_1.rot = L6_1
L5_1.level = 5
L5_1.point_type = 2001
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 42005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2945.718
L7_1.y = 248.459
L7_1.z = -858.487
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 283.366
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 5
L6_1.point_type = 2007
L6_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 42001
L5_1 = 42002
L6_1 = 42003
L7_1 = 42004
L8_1 = 42005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1