Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002902.lua
2022-04-29 16:40:51 +02:00

314 lines
5.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133002902
L1_1 = {}
L2_1 = {}
L2_1.config_id = 950
L2_1.monster_id = 20011201
L3_1 = {}
L3_1.x = 1826.036
L3_1.y = 235.186
L3_1.z = -840.186
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 83.016
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_id = 1000100
L2_1.pose_id = 901
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 951
L3_1.monster_id = 20011201
L4_1 = {}
L4_1.x = 1834.083
L4_1.y = 236.613
L4_1.z = -833.976
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 293.807
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.drop_id = 1000100
L3_1.pose_id = 901
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 952
L4_1.monster_id = 20011201
L5_1 = {}
L5_1.x = 1821.216
L5_1.y = 236.011
L5_1.z = -836.549
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 344.977
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.drop_id = 1000100
L4_1.pose_id = 901
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 953
L5_1.monster_id = 20011301
L6_1 = {}
L6_1.x = 1825.588
L6_1.y = 235.884
L6_1.z = -834.693
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 344.977
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 1008
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 336
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 28.03
L3_1 = {}
L3_1.x = 1825.334
L3_1.y = 235.405
L3_1.z = -838.408
L2_1.pos = L3_1
L2_1.area_id = 3
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000334
L2_1.name = "ANY_MONSTER_DIE_334"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_334"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_334"
L3_1 = {}
L3_1.config_id = 1000335
L3_1.name = "SPECIFIC_MONSTER_HP_CHANGE_335"
L4_1 = EventType
L4_1 = L4_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE
L3_1.event = L4_1
L3_1.source = "953"
L3_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_335"
L3_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_335"
L4_1 = {}
L4_1.config_id = 1000336
L4_1.name = "ENTER_REGION_336"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_336"
L4_1.action = "action_EVENT_ENTER_REGION_336"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 950
L6_1 = 951
L7_1 = 952
L8_1 = 953
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 336
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_334"
L6_1 = "SPECIFIC_MONSTER_HP_CHANGE_335"
L7_1 = "ENTER_REGION_336"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_334 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133002902"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_334 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.type
L3_2 = EventType
L3_2 = L3_2.EVENT_SPECIFIC_MONSTER_HP_CHANGE
if L2_2 == L3_2 then
L2_2 = A1_2.param3
if not (50 < L2_2) then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_335 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 950
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 951
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_335 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 336 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_336 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "13300290201"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_336 = L1_1