Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002390.lua
2022-04-29 16:40:51 +02:00

159 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133002390
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 390001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2389.452
L3_1.y = 211.118
L3_1.z = -1109.786
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.point_type = 2004
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 390002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2385.55
L4_1.y = 211.602
L4_1.z = -1106.776
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 2
L3_1.point_type = 2004
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 390003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2395.003
L5_1.y = 212.11
L5_1.z = -1099.177
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 2
L4_1.point_type = 2004
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 390004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2390.135
L6_1.y = 211.752
L6_1.z = -1101.884
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 2
L5_1.point_type = 3007
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 390005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2398.501
L7_1.y = 210.3
L7_1.z = -1110.07
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 2
L6_1.point_type = 3007
L6_1.area_id = 1
L7_1 = {}
L7_1.config_id = 390006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 2400.102
L8_1.y = 210.659
L8_1.z = -1106.787
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 2
L7_1.point_type = 3007
L7_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 390001
L6_1 = 390002
L7_1 = 390003
L8_1 = 390004
L9_1 = 390005
L10_1 = 390006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1