Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002079.lua
2022-04-29 16:40:51 +02:00

780 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 133002079
L1_1 = {}
L1_1.monster_id_1 = 163
L2_1 = {}
L3_1 = {}
L3_1.config_id = 163
L3_1.monster_id = 20010301
L4_1 = {}
L4_1.x = 1887.56
L4_1.y = 241.294
L4_1.z = -886.563
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 286.235
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 7
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.disableWander = true
L3_1.area_id = 3
L2_1[1] = L3_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1034
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1886.415
L4_1.y = 240.909
L4_1.z = -883.064
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 118.037
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L3_1.point_type = 2003
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 1035
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1883.787
L5_1.y = 240.524
L5_1.z = -882.441
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.037
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 10
L4_1.point_type = 2003
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 1036
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1882.982
L6_1.y = 240.617
L6_1.z = -885.515
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 118.037
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 10
L5_1.point_type = 2019
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 1037
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1882.395
L7_1.y = 240.71
L7_1.z = -888.315
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 118.037
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 10
L6_1.point_type = 2019
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 1039
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 1885.846
L8_1.y = 241.047
L8_1.z = -886.193
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 118.037
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 10
L7_1.point_type = 2019
L7_1.area_id = 3
L8_1 = {}
L8_1.config_id = 1040
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 1885.325
L9_1.y = 241.134
L9_1.z = -888.679
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 118.037
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 10
L8_1.point_type = 2003
L8_1.area_id = 3
L9_1 = {}
L9_1.config_id = 1394
L9_1.gadget_id = 70220017
L10_1 = {}
L10_1.x = 1862.792
L10_1.y = 237.698
L10_1.z = -888.334
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 347.818
L10_1.y = 87.493
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 10
L9_1.area_id = 3
L10_1 = {}
L10_1.config_id = 1395
L10_1.gadget_id = 70220017
L11_1 = {}
L11_1.x = 1851.378
L11_1.y = 236.619
L11_1.z = -885.948
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 148.134
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 10
L10_1.area_id = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000075
L3_1.name = "GATHER_75"
L4_1 = EventType
L4_1 = L4_1.EVENT_GATHER
L3_1.event = L4_1
L3_1.source = "1034"
L3_1.condition = ""
L3_1.action = "action_EVENT_GATHER_75"
L4_1 = {}
L4_1.config_id = 1000076
L4_1.name = "GATHER_76"
L5_1 = EventType
L5_1 = L5_1.EVENT_GATHER
L4_1.event = L5_1
L4_1.source = "1035"
L4_1.condition = ""
L4_1.action = "action_EVENT_GATHER_76"
L5_1 = {}
L5_1.config_id = 1000077
L5_1.name = "GATHER_77"
L6_1 = EventType
L6_1 = L6_1.EVENT_GATHER
L5_1.event = L6_1
L5_1.source = "1036"
L5_1.condition = ""
L5_1.action = "action_EVENT_GATHER_77"
L6_1 = {}
L6_1.config_id = 1000078
L6_1.name = "GATHER_78"
L7_1 = EventType
L7_1 = L7_1.EVENT_GATHER
L6_1.event = L7_1
L6_1.source = "1037"
L6_1.condition = ""
L6_1.action = "action_EVENT_GATHER_78"
L7_1 = {}
L7_1.config_id = 1000079
L7_1.name = "GATHER_79"
L8_1 = EventType
L8_1 = L8_1.EVENT_GATHER
L7_1.event = L8_1
L7_1.source = "1039"
L7_1.condition = ""
L7_1.action = "action_EVENT_GATHER_79"
L8_1 = {}
L8_1.config_id = 1000080
L8_1.name = "GATHER_80"
L9_1 = EventType
L9_1 = L9_1.EVENT_GATHER
L8_1.event = L9_1
L8_1.source = "1040"
L8_1.condition = ""
L8_1.action = "action_EVENT_GATHER_80"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "1034"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "1035"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "1036"
L5_1.value = 0
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 4
L6_1.name = "1037"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 5
L7_1.name = "1039"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 6
L8_1.name = "1040"
L8_1.value = 0
L8_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = true
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 1034
L6_1 = 1035
L7_1 = 1036
L8_1 = 1037
L9_1 = 1039
L10_1 = 1040
L11_1 = 1394
L12_1 = 1395
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GATHER_75"
L6_1 = "GATHER_76"
L7_1 = "GATHER_77"
L8_1 = "GATHER_78"
L9_1 = "GATHER_79"
L10_1 = "GATHER_80"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_75 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1035"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_76 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1036"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_77 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1037"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_78 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1039"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_79 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "1040"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "1034"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "1035"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "1036"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = ScriptLib
L5_2 = L5_2.GetGroupVariableValue
L6_2 = A0_2
L7_2 = "1037"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = ScriptLib
L6_2 = L6_2.GetGroupVariableValue
L7_2 = A0_2
L8_2 = "1039"
L6_2 = L6_2(L7_2, L8_2)
L7_2 = ScriptLib
L7_2 = L7_2.GetGroupVariableValue
L8_2 = A0_2
L9_2 = "1040"
L7_2 = L7_2(L8_2, L9_2)
L8_2 = L2_2 + L3_2
L8_2 = L8_2 + L4_2
L8_2 = L8_2 + L5_2
L8_2 = L8_2 + L6_2
L8_2 = L8_2 + L7_2
if 3 < L8_2 then
L9_2 = math
L9_2 = L9_2.random
L10_2 = 1
L11_2 = 6
L9_2 = L9_2(L10_2, L11_2)
if 2 < L9_2 then
L10_2 = ScriptLib
L10_2 = L10_2.CreateMonster
L11_2 = A0_2
L12_2 = {}
L13_2 = L1_1.monster_id_1
L12_2.config_id = L13_2
L12_2.delay_time = 1
L10_2 = L10_2(L11_2, L12_2)
if 0 ~= L10_2 then
L10_2 = -1
return L10_2
end
end
end
L9_2 = 0
return L9_2
end
action_EVENT_GATHER_80 = L2_1