mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
73 lines
1.4 KiB
Lua
73 lines
1.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.MainID = 425
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L0_1.ActorAlias = "425"
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L1_1 = {}
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L1_1.q42501 = 42501
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L1_1.q42502 = 42502
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L1_1.q42503 = 42503
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L1_1.q42504 = 42504
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.Wendy = "Wendy"
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L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
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L1_1.WendyID = 1160
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "QuestNpc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "QuestNpc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.WendyData = L1_1
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L1_1 = {}
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L1_1.WindCushion = "WindCushion"
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L1_1.WindCushionID = 70300058
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.WindCushionData = L1_1
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L1_1 = {}
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L1_1.WindFlow = "WindFlow"
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L1_1.WindFlowID = 40200002
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindBed02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindBed02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.WindFlowData = L1_1
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return L0_1
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