mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
954 lines
18 KiB
Lua
954 lines
18 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
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L0_1 = {}
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L0_1.MainID = 424
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L0_1.ActorAlias = "424"
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L1_1 = {}
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L1_1.q42401 = 42401
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L1_1.q42402 = 42402
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L1_1.q42403 = 42403
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L1_1.q42404 = 42404
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L1_1.q42405 = 42405
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L1_1.q42406 = 42406
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L1_1.q42407 = 42407
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L0_1.SubIDs = L1_1
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L0_1.Score = 100
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L0_1.Rank = "A"
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L1_1 = {}
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L1_1.alias = "SneakJudge"
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L1_1.metaPath = "Actor/Npc/SneakJudge"
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L1_1.configID = 1220
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "Judge"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "Judge"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.SneakJudgeData = L1_1
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L0_1.KeyID = 100115
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 1013
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L4_1 = "Harp"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.KeyPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 1013
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L4_1 = "Harp"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.KeyDir = L1_1
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L0_1.RedKeyID = 100175
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 1013
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L4_1 = "RedKey1"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.RedKeyPos = L1_1
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L0_1.BlackKeyID = 100176
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 1013
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L4_1 = "BlackKey1"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.BlackKeyPos = L1_1
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L0_1.RedDoorNum = 3
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L1_1 = {}
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L1_1.alias = "RedDoor1"
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L1_1.metaPath = "Actor/Npc/SneakRedDoor"
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L1_1.dataIndex = 1
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L1_1.configID = 1235
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.RedDoor1Data = L1_1
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L1_1 = {}
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L1_1.alias = "RedDoor2"
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L1_1.metaPath = "Actor/Npc/SneakRedDoor"
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L1_1.dataIndex = 2
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L1_1.configID = 1236
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.RedDoor2Data = L1_1
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L1_1 = {}
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L1_1.alias = "RedDoor3"
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L1_1.metaPath = "Actor/Npc/SneakRedDoor"
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L1_1.dataIndex = 3
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L1_1.configID = 1237
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor3"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "RedDoor3"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.RedDoor3Data = L1_1
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L0_1.BlackDoorNum = 2
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L1_1 = {}
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L1_1.alias = "BlackDoor1"
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L1_1.metaPath = "Actor/Npc/SneakBlackDoor"
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L1_1.dataIndex = 1
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L1_1.configID = 1238
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "BlackDoor1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "BlackDoor1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.BlackDoor1Data = L1_1
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L1_1 = {}
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L1_1.alias = "BlackDoor2"
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L1_1.metaPath = "Actor/Npc/SneakBlackDoor"
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L1_1.dataIndex = 2
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L1_1.configID = 1239
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "BlackDoor2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "BlackDoor2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.BlackDoor2Data = L1_1
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L1_1 = {}
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "Treasure1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "Treasure2"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1013
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L7_1 = "Treasure3"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1013
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L8_1 = "Treasure4"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1013
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L9_1 = "Treasure5"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 1013
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L10_1 = "Treasure6"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 1013
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L11_1 = "Treasure7"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.pos
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L9_1 = sceneData
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L10_1 = L9_1
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L9_1 = L9_1.GetDummyPoint
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L11_1 = 1013
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L12_1 = "Treasure8"
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L9_1 = L9_1(L10_1, L11_1, L12_1)
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L9_1 = L9_1.pos
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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L0_1.TreasurePos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 1013
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L4_1 = "Treasure1"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.TreasureDir = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI1"
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L1_1.metaPath = "Actor/Npc/SneakAdvAI"
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L1_1.configID = 1231
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L1_1.dataIndex = 11
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AlarmAI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AlarmAI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AlarmAI1Pos2"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L2_1[1] = L3_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AlarmAI1Pos2"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L2_1[1] = L3_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAlarmAI1Data = L1_1
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L0_1.SneakAINum = 10
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L1_1 = {}
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L1_1.alias = "SneakAI1"
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L1_1.metaPath = "Actor/Npc/SneakAdvAI"
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L1_1.configID = 1221
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L1_1.dataIndex = 1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AI1Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L2_1[1] = L3_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AI1Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L2_1[1] = L3_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI1Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI2"
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L1_1.metaPath = "Actor/Npc/SneakAdvAI"
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L1_1.configID = 1222
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L1_1.dataIndex = 2
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AI2Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1013
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L5_1 = "AI2Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AI2Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1013
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L7_1 = "AI2Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1013
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L6_1 = "AI2Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1013
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L7_1 = "AI2Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI2Data = L1_1
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L1_1 = {}
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|
L1_1.alias = "SneakAI3"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1223
|
|
L1_1.dataIndex = 3
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI3Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI3Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI3Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI3Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI3Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI3Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI3Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI4"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1224
|
|
L1_1.dataIndex = 4
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI4Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI4Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI4Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI4Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI4Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI4Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI4Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI5"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1225
|
|
L1_1.dataIndex = 5
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI5Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI5Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI5Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI5Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI5Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI5Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI5Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI6"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1226
|
|
L1_1.dataIndex = 6
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI6Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI6Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI6Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI6Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI6Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI6Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI6Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI7"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1227
|
|
L1_1.dataIndex = 7
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI7Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI7Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI7Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI7Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI7Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI7Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI7Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI8"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1228
|
|
L1_1.dataIndex = 8
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI8Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI8Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI8Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI8Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1013
|
|
L8_1 = "AI8Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1013
|
|
L9_1 = "AI8Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI8Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI8Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1013
|
|
L8_1 = "AI8Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1013
|
|
L9_1 = "AI8Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI8Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI9"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1229
|
|
L1_1.dataIndex = 9
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI9Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI9Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI9Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI9Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1013
|
|
L8_1 = "AI9Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1013
|
|
L9_1 = "AI9Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI9Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1013
|
|
L7_1 = "AI9Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1013
|
|
L8_1 = "AI9Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1013
|
|
L9_1 = "AI9Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI9Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI10"
|
|
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
|
|
L1_1.configID = 1230
|
|
L1_1.dataIndex = 10
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI10Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1013
|
|
L5_1 = "AI10Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI10Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1013
|
|
L6_1 = "AI10Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI10Data = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.dialogID = 4240602
|
|
L2_1.audioEvtName = ""
|
|
L2_1.duration = 2
|
|
L1_1[1] = L2_1
|
|
L0_1.AwareReminder = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.dialogID = 4240603
|
|
L2_1.audioEvtName = ""
|
|
L2_1.duration = 1
|
|
L1_1[1] = L2_1
|
|
L0_1.DiscoverReminder = L1_1
|
|
L1_1 = {}
|
|
L1_1.talkerName = "\230\180\190\232\146\153"
|
|
L1_1.content = "\232\191\135\229\133\179\232\175\132\229\136\134\239\188\154"
|
|
L0_1.ScoreReminder = L1_1
|
|
return L0_1
|