mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1053 lines
18 KiB
Lua
1053 lines
18 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
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L0_1 = {}
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L0_1.MainID = 376
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L0_1.ActorAlias = "376"
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L1_1 = {}
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L1_1.q37601 = 37601
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L1_1.q37602 = 37602
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L1_1.q37603 = 37603
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L1_1.q37604 = 37604
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L1_1.q37605 = 37605
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L1_1.q37606 = 37606
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L1_1.q37607 = 37607
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L1_1.q37608 = 37608
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L0_1.SubIDs = L1_1
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L0_1.EscapeTime = 60
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L0_1.FailureNum = 0
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L0_1.EscapeFlag = false
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L1_1 = {}
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L1_1.Wendy = "Wendy"
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L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
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L1_1.WendyID = 1001
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q376Wendy1Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q376Wendy1Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37607Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q37607Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L0_1.WendyData = L1_1
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L1_1 = {}
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L1_1.Diluc = "Diluc"
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L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
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L1_1.DilucID = 1009
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376DilucTemp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376DilucTemp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L0_1.DilucData = L1_1
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L1_1 = {}
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L1_1.Soldier = "Soldier01"
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L1_1.SoldierScript = "Actor/Quest/Q376/Soldier"
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L1_1.SoldierID = 1162
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Soldier1Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Soldier1Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376SoldierDes"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.desPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376SoldierDes"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.desDir = L2_1
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L0_1.Soldier1Data = L1_1
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L1_1 = {}
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L1_1.Soldier = "Soldier02"
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L1_1.SoldierScript = "Actor/Quest/Q376/Soldier"
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L1_1.SoldierID = 1163
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Soldier2Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1009
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L5_1 = "Q376Soldier2Temp"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.Soldier2Data = L1_1
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L1_1 = {}
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Acc11"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L3_1 = {}
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Acc11"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.x
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc15"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.x
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 4
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L4_1 = L4_1 + L5_1
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L3_1.x = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Acc11"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.y
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc15"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.y
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 4
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L4_1 = L4_1 + L5_1
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L3_1.y = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "Acc11"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.z
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc15"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.z
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 4
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L4_1 = L4_1 + L5_1
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L3_1.z = L4_1
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L4_1 = {}
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc11"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.x
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc15"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc11"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.x
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 2
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L5_1 = L5_1 + L6_1
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L4_1.x = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc11"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.y
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc15"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc11"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.y
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 2
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L5_1 = L5_1 + L6_1
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L4_1.y = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Acc11"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.z
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc15"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc11"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.z
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 2
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L5_1 = L5_1 + L6_1
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L4_1.z = L5_1
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L5_1 = {}
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc15"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.x
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Acc11"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.pos
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L8_1 = L8_1.x
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L7_1 = L7_1 - L8_1
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L7_1 = L7_1 / 4
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L7_1 = L7_1 * 3
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L6_1 = L6_1 + L7_1
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L5_1.x = L6_1
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc15"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.y
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Acc11"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.pos
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L8_1 = L8_1.y
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L7_1 = L7_1 - L8_1
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L7_1 = L7_1 / 4
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L7_1 = L7_1 * 3
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L6_1 = L6_1 + L7_1
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L5_1.y = L6_1
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Acc11"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Acc15"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.z
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Acc11"
|
|
L8_1 = L8_1(L9_1, L10_1, L11_1)
|
|
L8_1 = L8_1.pos
|
|
L8_1 = L8_1.z
|
|
L7_1 = L7_1 - L8_1
|
|
L7_1 = L7_1 / 4
|
|
L7_1 = L7_1 * 3
|
|
L6_1 = L6_1 + L7_1
|
|
L5_1.z = L6_1
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc15"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L1_1[4] = L5_1
|
|
L1_1[5] = L6_1
|
|
L0_1.EscapeRoute1 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.x = 2304.38
|
|
L2_1.y = 251.44
|
|
L2_1.z = -787.13
|
|
L3_1 = {}
|
|
L3_1.x = 2301.86
|
|
L3_1.y = 251.65
|
|
L3_1.z = -798.49
|
|
L4_1 = {}
|
|
L4_1.x = 2299.34
|
|
L4_1.y = 251.87
|
|
L4_1.z = -809.85
|
|
L5_1 = {}
|
|
L5_1.x = 2296.82
|
|
L5_1.y = 252.09
|
|
L5_1.z = -821.21
|
|
L6_1 = {}
|
|
L6_1.x = 2294.3
|
|
L6_1.y = 252.31
|
|
L6_1.z = -832.57
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L1_1[4] = L5_1
|
|
L1_1[5] = L6_1
|
|
L0_1.EscapeRoute2 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.x = 2309.11
|
|
L2_1.y = 237.81
|
|
L2_1.z = -866.66
|
|
L3_1 = {}
|
|
L3_1.x = 2304.7
|
|
L3_1.y = 240.04
|
|
L3_1.z = -876.19
|
|
L4_1 = {}
|
|
L4_1.x = 2300.28
|
|
L4_1.y = 242.28
|
|
L4_1.z = -885.71
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L0_1.EscapeRoute3 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Acc81"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc81"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc82"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc81"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc81"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc82"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc81"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc81"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc82"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc81"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L4_1 = {}
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc81"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc82"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc81"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.x
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.x = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc81"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc82"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc81"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.y
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.y = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc81"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc82"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc81"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.z
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.z = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc82"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L1_1[4] = L5_1
|
|
L0_1.EscapeRoute4 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Acc91"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc91"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc92"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc91"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc91"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc92"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc91"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc91"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc92"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc91"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L4_1 = {}
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc91"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc92"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc91"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.x
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.x = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc91"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc92"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc91"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.y
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.y = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc91"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc92"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc91"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.z
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.z = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc92"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L1_1[4] = L5_1
|
|
L0_1.EscapeRoute5 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "Acc101"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc101"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc102"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc101"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc101"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc102"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc101"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "Acc101"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc102"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc101"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 3
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L4_1 = {}
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc101"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc102"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc101"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.x
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.x = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc101"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc102"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc101"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.y
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.y = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc101"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "Acc102"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L7_1 = sceneData
|
|
L8_1 = L7_1
|
|
L7_1 = L7_1.GetDummyPoint
|
|
L9_1 = 3
|
|
L10_1 = "Acc101"
|
|
L7_1 = L7_1(L8_1, L9_1, L10_1)
|
|
L7_1 = L7_1.pos
|
|
L7_1 = L7_1.z
|
|
L6_1 = L6_1 - L7_1
|
|
L6_1 = L6_1 / 3
|
|
L6_1 = L6_1 * 2
|
|
L5_1 = L5_1 + L6_1
|
|
L4_1.z = L5_1
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "Acc102"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L1_1[1] = L2_1
|
|
L1_1[2] = L3_1
|
|
L1_1[3] = L4_1
|
|
L1_1[4] = L5_1
|
|
L0_1.EscapeRoute6 = L1_1
|
|
return L0_1
|