mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
115 lines
2.1 KiB
Lua
115 lines
2.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.MainID = 355
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L0_1.ActorAlias = "355"
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L1_1 = {}
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L1_1.q35501 = 35501
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L1_1.q35502 = 35502
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L1_1.q35503 = 35503
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L1_1.q35504 = 35504
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L1_1.q35505 = 35505
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.Paimon = "Paimon"
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L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
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L1_1.PaimonID = 1005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Paimon1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Paimon1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Paimon2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Paimon2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir2 = L2_1
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L0_1.PaimonData = L1_1
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L1_1 = {}
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L2_1 = {}
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L1_1.CutsceneTemp = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.dialogID = 3550501
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L3_1.duration = 5
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L2_1[1] = L3_1
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L1_1.Story1 = L2_1
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L0_1.NarratorData = L1_1
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L1_1 = {}
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L1_1.Tear = "Tear"
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L1_1.TearID = 100135
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Stone"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.TearPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q355Stone"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.TearDir = L2_1
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L0_1.TearData = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = CutsceneType
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L3_1 = L3_1.TIME_LINE_PREFAB
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L2_1.type = L3_1
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L2_1.canSkip = true
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L2_1.castListPath = "Cs_CastList_Q355"
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L2_1.resPath = "ART/Cutscene/Cs_MDAQ013_DragonInYJLin_Convert"
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L3_1 = CutsceneInitPosType
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L3_1 = L3_1.FREE
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L2_1.startPosType = L3_1
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L3_1 = {}
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L4_1 = 0
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L5_1 = 0
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L6_1 = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.startOffset = L3_1
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L2_1.keepCamera = true
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L1_1.Cutscene1 = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L5_1 = InteractionType
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L5_1 = L5_1.DIALOG
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L4_1.type = L5_1
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L5_1 = DialogType
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L5_1 = L5_1.LOCK_FRAME
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L4_1.dialogType = L5_1
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L4_1.dialogID = 3500001
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L3_1[1] = L4_1
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L2_1[1] = L3_1
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L1_1.NoReplyInter = L2_1
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L0_1.InterData = L1_1
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return L0_1
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