mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1101 lines
19 KiB
Lua
1101 lines
19 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = {}
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L0_1.MainID = 11113
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L0_1.ActorAlias = "11113"
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L1_1 = {}
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L1_1.q1111301 = 1111301
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L1_1.q1111302 = 1111302
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L1_1.q1111306 = 1111306
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L1_1.q1111308 = 1111308
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L1_1.q1111303 = 1111303
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L1_1.q1111304 = 1111304
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L1_1.q1111305 = 1111305
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L1_1.q1111307 = 1111307
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.id = 1021
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L2_1.alias = "Npc1021"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc1021Data = L2_1
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L2_1 = {}
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L2_1.id = 10343
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L2_1.alias = "Npc10343"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10343Data = L2_1
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L2_1 = {}
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L2_1.id = 10344
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L2_1.alias = "Npc10344"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10344Data = L2_1
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L2_1 = {}
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L2_1.id = 10349
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L2_1.alias = "Npc10349"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10349Data = L2_1
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L2_1 = {}
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L2_1.id = 10350
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L2_1.alias = "Npc10350"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10350Data = L2_1
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L2_1 = {}
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L2_1.id = 10351
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L2_1.alias = "Npc10351"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10351Data = L2_1
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L2_1 = {}
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L2_1.id = 10352
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L2_1.alias = "Npc10352"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10352Data = L2_1
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L2_1 = {}
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L2_1.id = 10353
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L2_1.alias = "Npc10353"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10353Data = L2_1
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L2_1 = {}
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L2_1.id = 1005
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L2_1.alias = "Paimon"
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L2_1.script = "Actor/Quest/Q352/Paimon"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.PaimonData = L2_1
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L2_1 = {}
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L2_1.id = 10359
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L2_1.alias = "Npc10359"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10359Data = L2_1
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L2_1 = {}
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L2_1.id = 10362
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L2_1.alias = "Npc10362"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10362Data = L2_1
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L2_1 = {}
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L2_1.id = 10363
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L2_1.alias = "Npc10363"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10363Data = L2_1
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L2_1 = {}
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L2_1.id = 10364
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L2_1.alias = "Npc10364"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10364Data = L2_1
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L2_1 = {}
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L2_1.id = 10366
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L2_1.alias = "Npc10366"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10366Data = L2_1
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L2_1 = {}
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L2_1.id = 1021
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L2_1.alias = "Npc1021"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc1021Data_Dungeon = L2_1
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L2_1 = {}
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L2_1.id = 10343
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L2_1.alias = "Npc10343"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10343Data_Dungeon = L2_1
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L2_1 = {}
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L2_1.id = 10344
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L2_1.alias = "Npc10344"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10344Data_Dungeon = L2_1
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L2_1 = {}
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L2_1.id = 10366
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L2_1.alias = "Npc10366"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10366Data_Jump = L2_1
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L2_1 = {}
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L2_1.id = 10346
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L2_1.alias = "Npc10346"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10346Data = L2_1
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L2_1 = {}
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L2_1.id = 10347
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L2_1.alias = "Npc10347"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10347Data = L2_1
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L2_1 = {}
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L2_1.id = 10348
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L2_1.alias = "Npc10348"
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L2_1.script = "Actor/Npc/TempNPC"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Npc10348Data = L2_1
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L0_1.Npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.id = 70230031
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L2_1.alias = "Gadget70230031"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Gadget70230031Data = L2_1
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L2_1 = {}
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L2_1.id = 70230032
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L2_1.alias = "Gadget70230032"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Gadget70230032Data = L2_1
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L2_1 = {}
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L2_1.id = 70230033
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L2_1.alias = "Gadget70230033"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Gadget70230033Data = L2_1
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L2_1 = {}
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L2_1.id = 70230034
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L2_1.alias = "Gadget70230034"
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L3_1 = {}
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0
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L4_1.y = 0
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L4_1.z = 0
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L3_1.rot = L4_1
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L2_1.point = L3_1
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L1_1.Gadget70230034Data = L2_1
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L0_1.Gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.alias = "Q11113Trigger"
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L2_1.script = "Actor/Gadget/Q11113Trigger"
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L2_1.id = 70900002
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "Q11110_Player_1_Pos"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L2_1.point = L3_1
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L1_1.Q11113Trigger_ = L2_1
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L2_1 = {}
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L2_1.alias = "Q11113Trigger_Dungeon"
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L2_1.script = "Actor/Gadget/Q11113Trigger_Dungeon"
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L2_1.id = 70900002
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1059
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L6_1 = "Q11113_Dungeon_Trigger_Pos"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L2_1.point = L3_1
|
|
L1_1.Q11113Trigger_Dungeon_ = L2_1
|
|
L2_1 = {}
|
|
L2_1.alias = "Q11113Trigger_Jump"
|
|
L2_1.script = "Actor/Gadget/Q11113Trigger_Jump"
|
|
L2_1.id = 70900002
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_Jump"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L2_1.point = L3_1
|
|
L1_1.Q11113Trigger_Jump_ = L2_1
|
|
L0_1.Datas = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.x = -35.31926
|
|
L2_1.y = 148.6055
|
|
L2_1.z = 86.24667
|
|
L1_1.pos = L2_1
|
|
L2_1 = {}
|
|
L2_1.x = -17.822
|
|
L2_1.y = 191.277
|
|
L2_1.z = 0.0
|
|
L1_1.rot = L2_1
|
|
L0_1.CameraData = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L2_1.x = -38.05266
|
|
L2_1.y = 166.8752
|
|
L2_1.z = -12.61183
|
|
L1_1.pos = L2_1
|
|
L2_1 = {}
|
|
L2_1.x = -3.817
|
|
L2_1.y = 68.445
|
|
L2_1.z = 0.0
|
|
L1_1.rot = L2_1
|
|
L0_1.CameraData1 = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T1"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T1"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T1"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[1] = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T2"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T2"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T2"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T2"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[2] = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T3"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP1camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP1camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[3] = L2_1
|
|
L0_1.Ray = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T4"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T4"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T4"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T4"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[1] = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T5"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T5"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T5"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T5"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[2] = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1059
|
|
L6_1 = "Q11113_Dungeon_T6"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1.posA = L3_1
|
|
L3_1 = {}
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.x
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T6"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.x
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.x
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.x = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.y
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T6"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.y
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.y
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.y = L4_1
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1059
|
|
L7_1 = "Q11113_Dungeon_VP2camera"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L4_1 = L4_1.z
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1059
|
|
L8_1 = "Q11113_Dungeon_T6"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L5_1 = L5_1.z
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1059
|
|
L9_1 = "Q11113_Dungeon_VP2camera"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L6_1 = L6_1.z
|
|
L5_1 = L5_1 - L6_1
|
|
L5_1 = L5_1 / 6
|
|
L5_1 = L5_1 * 1
|
|
L4_1 = L4_1 + L5_1
|
|
L3_1.z = L4_1
|
|
L2_1.posB = L3_1
|
|
L1_1[3] = L2_1
|
|
L0_1.Ray1 = L1_1
|
|
return L0_1
|