2022-04-29 16:40:51 +02:00

63 lines
1.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/BaseActorMode"
L0_1 = L0_1(L1_1)
L1_1 = require
L2_1 = "Actor/Npc/NPCEventType"
L1_1 = L1_1(L2_1)
L2_1 = class
L3_1 = "NpcMode_MengdeHide"
L4_1 = L0_1
L2_1 = L2_1(L3_1, L4_1)
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = false
L4_2 = 2
L5_2 = A0_2.HideSelf
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RegisterActorEvent
L3_2 = A0_2.OnEvent
L1_2(L2_2, L3_2)
end
L2_1.DefaultAction = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = sceneData
L2_2 = L1_2
L1_2 = L1_2.GetDummyPoint
L3_2 = 3
L4_2 = "NPCScaredPoint05"
L1_2 = L1_2(L2_2, L3_2, L4_2)
L1_2 = L1_2.pos
L3_2 = A0_2
L2_2 = A0_2.DoAppear
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetPos
L4_2 = L1_2
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DoFreeStyle
L4_2 = 362
L2_2(L3_2, L4_2)
end
L2_1.StoreKeeper01 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.evtType
L3_2 = L1_1.STARTDAILY
if L2_2 == L3_2 then
L2_2 = print
L3_2 = "NpcMode_Hide STARTDAILY"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StartDaily
L2_2(L3_2)
end
end
L2_1.OnEvent = L3_1
return L2_1