mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
212 lines
4.1 KiB
Lua
212 lines
4.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/NpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = require
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L2_1 = "Actor/Npc/NPCEventType"
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L1_1 = L1_1(L2_1)
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L2_1 = require
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L3_1 = "Actor/Npc/NpcMode/NpcModeType"
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L2_1 = L2_1(L3_1)
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L3_1 = require
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L4_1 = "Actor/Npc/NPCUtil"
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L3_1 = L3_1(L4_1)
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L4_1 = {}
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L5_1 = require
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L6_1 = "Actor/Npc/Config/NpcConfigCommon"
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L5_1 = L5_1(L6_1)
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L6_1 = L5_1.VoicePattern
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L7_1 = L5_1.TalkMode
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L8_1 = L1_1.DailyNpcEventType
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L4_1.OnAction = 0
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = A0_2
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L1_2 = A0_2.GetNpcConfigId
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L1_2 = L1_2(L2_2)
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L2_2 = math
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L2_2 = L2_2.modf
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L3_2 = L1_2 / 100
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L2_2 = L2_2(L3_2)
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L4_2 = A0_2
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L3_2 = A0_2.NotifyTo
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L5_2 = "Npc"
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L6_2 = tostring
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L7_2 = L2_2
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L6_2 = L6_2(L7_2)
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L5_2 = L5_2 .. L6_2
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L6_2 = L3_1.NpcEventType
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L6_2 = L6_2.HIDESELF
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L7_2 = true
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L3_2(L4_2, L5_2, L6_2, L7_2)
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end
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L4_1.Start = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = A0_2
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L1_2 = A0_2.GetNpcConfigId
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L1_2 = L1_2(L2_2)
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L2_2 = math
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L2_2 = L2_2.modf
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L3_2 = L1_2 / 100
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L2_2 = L2_2(L3_2)
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L4_2 = A0_2
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L3_2 = A0_2.NotifyTo
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L5_2 = "Npc"
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L6_2 = tostring
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L7_2 = L2_2
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L6_2 = L6_2(L7_2)
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L5_2 = L5_2 .. L6_2
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L6_2 = L3_1.NpcEventType
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L6_2 = L6_2.STARTDAILY
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L7_2 = true
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L3_2(L4_2, L5_2, L6_2, L7_2)
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end
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L4_1.OnDestroy = L9_1
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function L9_1(A0_2)
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local L1_2
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end
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L4_1.Register = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2
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if A1_2 == 9011 or A1_2 == 9012 then
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L3_2 = A0_2
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L2_2 = A0_2.RecoverFromFreeStyle
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L2_2(L3_2)
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end
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end
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L4_1.InvokeOnResetFreeStyle = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "DailyNpc InvokeOnFinalTalkFinish"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.RecoverFreestyle
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L1_2(L2_2)
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end
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L4_1.InvokeOnFinalTalkFinish = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.Recover
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L1_2(L2_2)
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end
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L4_1.RecoverFromFreeStyle = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.Recover
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L1_2(L2_2)
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end
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L4_1.RecoverFromCollisionEnter = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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A0_2.OnAction = 0
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
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end
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L4_1.RecoverFreestyle = L9_1
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function L9_1(A0_2)
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local L1_2
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end
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L4_1.Recover = L9_1
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function L9_1(A0_2, A1_2)
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end
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L4_1.OnEvent = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L2_2 = A0_2.OnAction
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if L2_2 == 1 then
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return
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end
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L2_2 = A1_2.isSprint
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if not L2_2 then
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L2_2 = A1_2.isRun
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if not L2_2 then
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goto lbl_74
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end
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end
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L2_2 = A1_2.isFromBack
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if L2_2 then
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A0_2.OnAction = 1
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L2_2 = actorUtils
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L2_2 = L2_2.GetAvatarPos
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L2_2 = L2_2()
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L4_2 = A0_2
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L3_2 = A0_2.GetPos
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L3_2 = L3_2(L4_2)
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L4_2 = {}
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L5_2 = L3_2.x
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L6_2 = L2_2.x
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L5_2 = L5_2 - L6_2
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L4_2.x = L5_2
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L5_2 = L3_2.y
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L4_2.y = L5_2
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L5_2 = L2_2.y
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L5_2 = -L5_2
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L6_2 = L3_2.z
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L7_2 = L2_2.z
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L6_2 = L6_2 - L7_2
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L4_2.z = L6_2
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L4_2[1] = L5_2
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L6_2 = A0_2
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L5_2 = A0_2.Standby
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L5_2(L6_2)
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L6_2 = A0_2
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L5_2 = A0_2.TurnTo
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L7_2 = L4_2
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L5_2(L6_2, L7_2)
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L6_2 = A0_2
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L5_2 = A0_2.DoFreeStyleTask
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L7_2 = 9010
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L8_2 = true
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L9_2 = A0_2.RecoverFromCollisionEnter
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L5_2(L6_2, L7_2, L8_2, L9_2)
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else
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A0_2.OnAction = 1
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L2_2 = actorUtils
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L2_2 = L2_2.GetAvatarPos
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L2_2 = L2_2()
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L4_2 = A0_2
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L3_2 = A0_2.GetPos
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L3_2 = L3_2(L4_2)
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L4_2 = {}
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L5_2 = L2_2.x
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L6_2 = L3_2.x
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L5_2 = L5_2 - L6_2
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L4_2.x = L5_2
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L5_2 = L2_2.y
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L6_2 = L3_2.y
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L5_2 = L5_2 - L6_2
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L4_2.y = L5_2
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L5_2 = L2_2.z
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L6_2 = L3_2.z
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L5_2 = L5_2 - L6_2
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L4_2.z = L5_2
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L6_2 = A0_2
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L5_2 = A0_2.Standby
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L5_2(L6_2)
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L6_2 = A0_2
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L5_2 = A0_2.TurnTo
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L7_2 = L4_2
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L5_2(L6_2, L7_2)
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L6_2 = A0_2
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L5_2 = A0_2.DoFreeStyleTask
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L7_2 = 9020
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L8_2 = true
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L9_2 = A0_2.RecoverFromCollisionEnter
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L5_2(L6_2, L7_2, L8_2, L9_2)
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end
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::lbl_74::
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end
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L4_1.OnCollisionEnter = L9_1
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return L4_1
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