mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
158 lines
3.3 KiB
Lua
158 lines
3.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Gadget/GadgetActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Q480Marks"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Q480Marks"
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function L2_1()
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local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L0_2 = q480Cfg
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L0_2 = L0_2.TriggerNum
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L1_2 = q480Cfg
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L1_2 = L1_2.TotalNum
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if L0_2 < L1_2 then
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L0_2 = q480Cfg
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L0_2 = L0_2.TriggerNum
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L0_2 = L0_2 + 1
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.CreateActorWithPos
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L3_2 = "Q480Marks"
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L4_2 = tostring
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L5_2 = L0_2
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L4_2 = "Actor/Gadget/Q480Marks"
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L5_2 = 70300064
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L6_2 = 0
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L7_2 = q480Cfg
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L7_2 = L7_2.FlyMarks
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L7_2 = L7_2[L0_2]
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L7_2 = L7_2.pos
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L8_2 = q480Cfg
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L8_2 = L8_2.FlyMarks
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L8_2 = L8_2[L0_2]
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L8_2 = L8_2.rot
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L9_2 = true
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L10_2 = false
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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end
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function L3_1(A0_2)
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local L1_2
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end
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L1_1.OnPostDataPrepare = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = A0_2
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L1_2 = A0_2.AddComponentTrigger
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L3_2 = 5
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L4_2 = DistType
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L4_2 = L4_2.EULER
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L5_2 = M
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L5_2 = L5_2.Pos
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L6_2 = 0
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L7_2 = 0
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L8_2 = 0
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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L6_2 = A0_2.TriggerIn
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L7_2 = A0_2.TriggerOut
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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L1_1.OnPostComponentPrepare = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L1_2 = q480Cfg
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L2_2 = q480Cfg
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L2_2 = L2_2.TriggerNum
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L2_2 = L2_2 + 1
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L1_2.TriggerNum = L2_2
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L1_2 = print
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L2_2 = "NowTrigger is"
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L3_2 = q480Cfg
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L3_2 = L3_2.TriggerNum
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L1_2(L2_2, L3_2)
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L1_2 = q480Cfg
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L1_2 = L1_2.TriggerNum
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if L1_2 == 1 then
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L2_2 = A0_2
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L1_2 = A0_2.CountNumUIStart
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L1_2(L2_2)
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end
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L2_2 = A0_2
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L1_2 = A0_2.CountNumUIUpdate
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L3_2 = q480Cfg
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L3_2 = L3_2.TriggerNum
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetPos
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L1_2 = L1_2(L2_2)
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L2_2 = q480Cfg
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L2_2 = L2_2.TriggerNum
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L3_2 = q480Cfg
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L3_2 = L3_2.TotalNum
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if L2_2 < L3_2 then
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L3_2 = A0_2
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L2_2 = A0_2.PlayEffect
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L4_2 = "Eff_FlyRace_Marker_Active_AS_Task"
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L5_2 = L1_2
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L6_2 = nil
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L7_2 = M
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L7_2 = L7_2.Pos
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L8_2 = 2
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L9_2 = 2
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L10_2 = 2
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L7_2, L8_2, L9_2, L10_2 = L7_2(L8_2, L9_2, L10_2)
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L2_2 = L2_1
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L2_2()
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L3_2 = A0_2
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L2_2 = A0_2.DestroySelf
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L2_2(L3_2)
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else
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L3_2 = A0_2
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L2_2 = A0_2.PlayEffect
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L4_2 = "Eff_FlyRace_Marker_Active_AS_Task"
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L5_2 = L1_2
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L6_2 = nil
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L7_2 = M
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L7_2 = L7_2.Pos
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L8_2 = 2
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L9_2 = 2
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L10_2 = 2
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L7_2, L8_2, L9_2, L10_2 = L7_2(L8_2, L9_2, L10_2)
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L3_2 = A0_2
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L2_2 = A0_2.CountNumUITerminate
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = q480Cfg
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L4_2 = L4_2.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 48002
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L3_2(L4_2, L5_2, L6_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.DestroySelf
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L3_2(L4_2)
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end
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end
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L1_1.TriggerIn = L3_1
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function L3_1(A0_2)
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local L1_2
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end
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L1_1.TriggerOut = L3_1
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return L1_1
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