2022-04-29 16:40:51 +02:00

68 lines
1.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q466trigger1"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q466trigger1"
L2_1 = require
L3_1 = "Quest/Client/Q466ClientConfig"
L2_1 = L2_1(L3_1)
function L3_1(A0_2)
local L1_2
end
L1_1.OnPostDataPrepare = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 95
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = M
L5_2 = L5_2.Pos
L6_2 = 0
L7_2 = 0.8
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.TriggerIn = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "Out Q466trigger1"
L2_2(L3_2)
if A1_2 ~= 1009 then
L2_2 = actorUtils
L2_2 = L2_2.ShowTextMapWithParam
L3_2 = "QUEST_Message_Q46401"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = true
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.TriggerOut = L3_1
return L1_1