2022-04-29 16:40:51 +02:00

190 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q427FlyCoins"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q427FlyCoins"
function L2_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L0_2 = q427Cfg
L0_2 = L0_2.NowBatchNum
L1_2 = q427Cfg
L1_2 = L1_2.BatchNum
if L0_2 <= L1_2 then
L0_2 = 1
L1_2 = q427Cfg
L1_2 = L1_2.FlyCoins
L2_2 = q427Cfg
L2_2 = L2_2.NowBatchNum
L1_2 = L1_2[L2_2]
L1_2 = #L1_2
L2_2 = 1
for L3_2 = L0_2, L1_2, L2_2 do
L4_2 = q427Cfg
L4_2 = L4_2.TotalGetNum
L4_2 = L3_2 + L4_2
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "Q427FlyCoins"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L8_2 = "Actor/Gadget/Q427FlyCoins"
L9_2 = 70300064
L10_2 = 0
L11_2 = q427Cfg
L11_2 = L11_2.FlyCoins
L12_2 = q427Cfg
L12_2 = L12_2.NowBatchNum
L11_2 = L11_2[L12_2]
L11_2 = L11_2[L3_2]
L11_2 = L11_2.pos
L12_2 = q427Cfg
L12_2 = L12_2.FlyCoins
L13_2 = q427Cfg
L13_2 = L13_2.NowBatchNum
L12_2 = L12_2[L13_2]
L12_2 = L12_2[L3_2]
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
end
end
function L3_1(A0_2)
local L1_2
end
L1_1.OnPostDataPrepare = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 3
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = M
L5_2 = L5_2.Pos
L6_2 = 0
L7_2 = 0
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "TotalGetNum is"
L3_2 = q427Cfg
L3_2 = L3_2.TotalGetNum
L1_2(L2_2, L3_2)
L1_2 = print
L2_2 = "CoinNum is"
L3_2 = q427Cfg
L3_2 = L3_2.CoinNum
L1_2(L2_2, L3_2)
L1_2 = print
L2_2 = "NowBatchNum is"
L3_2 = q427Cfg
L3_2 = L3_2.NowBatchNum
L1_2(L2_2, L3_2)
L1_2 = q427Cfg
L2_2 = q427Cfg
L2_2 = L2_2.TotalGetNum
L2_2 = L2_2 + 1
L1_2.TotalGetNum = L2_2
L1_2 = q427Cfg
L1_2 = L1_2.TotalGetNum
if L1_2 == 1 then
L2_2 = A0_2
L1_2 = A0_2.CountNumUIStart
L1_2(L2_2)
end
L2_2 = A0_2
L1_2 = A0_2.CountNumUIUpdate
L3_2 = q427Cfg
L3_2 = L3_2.TotalGetNum
L1_2(L2_2, L3_2)
L1_2 = q427Cfg
L2_2 = q427Cfg
L2_2 = L2_2.EachGetNum
L2_2 = L2_2 + 1
L1_2.EachGetNum = L2_2
L1_2 = q427Cfg
L1_2 = L1_2.EachGetNum
L2_2 = q427Cfg
L2_2 = L2_2.FlyCoins
L3_2 = q427Cfg
L3_2 = L3_2.NowBatchNum
L2_2 = L2_2[L3_2]
L2_2 = #L2_2
if L1_2 == L2_2 then
L1_2 = q427Cfg
L1_2.EachGetNum = 0
L1_2 = q427Cfg
L2_2 = q427Cfg
L2_2 = L2_2.NowBatchNum
L2_2 = L2_2 + 1
L1_2.NowBatchNum = L2_2
L1_2 = L2_1
L1_2()
else
end
L2_2 = A0_2
L1_2 = A0_2.GetPos
L1_2 = L1_2(L2_2)
L2_2 = q427Cfg
L2_2 = L2_2.TotalGetNum
L3_2 = q427Cfg
L3_2 = L3_2.CoinNum
if L2_2 < L3_2 then
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_FlyRace_Marker_Active_AS_Task"
L5_2 = L1_2
L2_2(L3_2, L4_2, L5_2)
else
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_FlyRace_Marker_Active_AS_Task"
L5_2 = L1_2
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = q427Cfg
L4_2 = L4_2.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 42702
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = A0_2
L2_2 = A0_2.DestroySelf
L2_2(L3_2)
end
L1_1.TriggerIn = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.TriggerOut = L3_1
return L1_1