mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
111 lines
2.2 KiB
Lua
111 lines
2.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Gadget/GadgetActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Q4005702Trigger"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Q4005702Trigger"
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L2_1 = require
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L3_1 = "Quest/Client/Q40057ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.SubIDs
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L4_1 = L2_1.Npcs
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L5_1 = L2_1.Datas
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "OnPostDataPrepare"
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L1_2(L2_2)
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end
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L1_1.OnPostDataPrepare = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L1_2 = print
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L2_2 = "OnPostComponentPrepare"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.AddCubeShapeTrigger
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L3_2 = 10
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L4_2 = 5
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L5_2 = 5
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L6_2 = true
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L7_2 = {}
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L7_2.x = 0
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L7_2.y = 0
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L7_2.z = 0
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L8_2 = A0_2.TriggerIn
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L9_2 = A0_2.TriggerOut
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
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end
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L1_1.OnPostComponentPrepare = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = print
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L2_2 = "TriggerIn"
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L1_2(L2_2)
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L1_2 = actorUtils
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L1_2 = L1_2.FinishQuestID
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L2_2 = false
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L3_2 = 4005702
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L1_2(L2_2, L3_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = "40057"
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.NarratorOnlyTaskByData
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L4_2 = L5_1.NarratorWithId4005702
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnterSceneLookCamera
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q4005702_N1032"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.pos
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L5_2 = 0
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L6_2 = 2
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L7_2 = true
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L8_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.StopLocalAvatar
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnablePlayerInput
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L4_2 = false
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3
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L2_3 = A0_3
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L1_3 = A0_3.EnablePlayerInput
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L3_3 = true
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.DestroySelf
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L1_3(L2_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.TriggerIn = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "TriggerOut"
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L1_2(L2_2)
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end
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L1_1.TriggerOut = L6_1
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return L1_1
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