2022-04-29 16:40:51 +02:00

151 lines
3.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q4005108Trigger"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q4005108Trigger"
L2_1 = require
L3_1 = "Quest/Client/Q40051ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = L2_1.Npcs
L5_1 = L2_1.Datas
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "FuncBegin"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "40051"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestVar
L4_2 = 4005110
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "Q40051questvar1 ="
L5_2 = L2_2
L3_2(L4_2, L5_2)
L4_2 = L1_2
L3_2 = L1_2.GetQuestVar
L5_2 = 4005110
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = print
L5_2 = "Q40051questvar2 ="
L6_2 = L3_2
L4_2(L5_2, L6_2)
if L3_2 ~= 110 and L3_2 ~= 100 and L3_2 ~= 101 and L3_2 ~= 111 then
L3_2 = L3_2 + 100
L5_2 = L1_2
L4_2 = L1_2.SetQuestVarByMainId
L6_2 = 2
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = print
L5_2 = "Q4005108 set questvar2 ="
L6_2 = L3_2
L4_2(L5_2, L6_2)
L2_2 = L2_2 + 1
L5_2 = L1_2
L4_2 = L1_2.SetQuestVarByMainId
L6_2 = 1
L7_2 = L2_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = print
L5_2 = "Q4005106 set questvar1 ="
L6_2 = L2_2
L4_2(L5_2, L6_2)
if L2_2 == 1 then
L5_2 = L1_2
L4_2 = L1_2.NarratorOnlyTaskByData
L6_2 = L5_1.NarratorWithId4005103
L7_2 = nil
L8_2 = 40051
L4_2(L5_2, L6_2, L7_2, L8_2)
elseif L2_2 == 2 then
L5_2 = L1_2
L4_2 = L1_2.NarratorOnlyTaskByData
L6_2 = L5_1.NarratorWithId4005104
L7_2 = nil
L8_2 = 40051
L4_2(L5_2, L6_2, L7_2, L8_2)
elseif L2_2 == 3 then
L5_2 = L1_2
L4_2 = L1_2.NarratorOnlyTaskByData
L6_2 = L5_1.NarratorWithId4005105
L7_2 = nil
L8_2 = 40051
L4_2(L5_2, L6_2, L7_2, L8_2)
end
end
L5_2 = A0_2
L4_2 = A0_2.ActorDestroy
L6_2 = "Q4005108Trigger"
L4_2(L5_2, L6_2)
end
L1_1.FuncBegin = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnPostDataPrepare"
L1_2(L2_2)
end
L1_1.OnPostDataPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "OnPostComponentPrepare"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 83.66044
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = {}
L5_2.x = 0
L5_2.y = 0
L5_2.z = 0
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "TriggerIn"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "40051"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayCutsceneIndex
L4_2 = "400510801"
L5_2 = A0_2.FuncBegin
L6_2 = nil
L7_2 = nil
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.TriggerIn = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "TriggerOut"
L1_2(L2_2)
end
L1_1.TriggerOut = L6_1
return L1_1