2022-04-29 16:40:51 +02:00

400 lines
8.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/EntityActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "GadgetActorProxy"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = ActorType
L2_1 = L2_1.GADGET_ACTOR
L1_1.actorType = L2_1
L2_1 = nil
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.__super
L2_1 = L1_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L3_1
function L3_1(A0_2)
local L1_2
L1_2 = nil
return L1_2
end
L1_1.PreGetAlias = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.GADGET_ACTOR
L5_2 = A1_2
L6_2 = A0_2.metaPath
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2.bornPos
if L3_2 == nil then
L3_2 = M
L3_2 = L3_2.Pos
L4_2 = 0
L5_2 = 0
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
A0_2.bornPos = L3_2
end
L3_2 = A0_2.bornDir
if L3_2 == nil then
L3_2 = M
L3_2 = L3_2.Pos
L4_2 = 0
L5_2 = 0
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
A0_2.bornDir = L3_2
end
L3_2 = actorUtils
L3_2 = L3_2.CreateGadgeActor
L4_2 = A0_2.configID
L5_2 = A0_2.bornPos
L6_2 = A0_2.bornDir
L7_2 = L2_2
L8_2 = A0_2.actorData
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = L3_2
return L2_2
end
L1_1.CreateGadgetUActor = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.CreateGadgetUActor
L4_2 = A1_2
return L2_2(L3_2, L4_2)
end
L1_1.CreateUActor = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
if L1_2 ~= nil then
L1_2 = A0_2.uActor
L2_2 = L1_2
L1_2 = L1_2.TryStartActor
L1_2(L2_2)
end
L2_2 = A0_2
L1_2 = A0_2.OnPostDataPrepare
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.OnPostComponentPrepare
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.OnUActorPostInit
L1_2(L2_2)
end
L1_1.OnPostInit = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnPostComponentPrepare = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
if L1_2 ~= nil then
L1_2 = actorUtils
L1_2 = L1_2.PostInitGadgetActor
L2_2 = A0_2.uActor
L1_2(L2_2)
end
end
L1_1.OnUActorPostInit = L3_1
L1_1.isTriggerIn = false
L1_1.checkTimeGap = 0.1
L1_1.timeCnt = 0
L1_1.targetTime = 0
L1_1.triggerInHandler = nil
L1_1.triggerOutHandler = nil
L1_1.triggerTickHandler = nil
function L3_1(A0_2)
local L1_2, L2_2
A0_2.isTriggerIn = true
L1_2 = A0_2.triggerInHandler
if L1_2 ~= nil then
L2_2 = A0_2
L1_2 = A0_2.triggerInHandler
L1_2(L2_2)
end
end
L1_1.DefaultTriggerIn = L3_1
function L3_1(A0_2)
local L1_2, L2_2
A0_2.isTriggerIn = false
L1_2 = A0_2.triggerOutHandler
if L1_2 ~= nil then
L2_2 = A0_2
L1_2 = A0_2.triggerOutHandler
L1_2(L2_2)
end
end
L1_1.DefaultTriggerOut = L3_1
L1_1.triggerDelayOutHandler = nil
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.triggerDelayOutHandler
if L1_2 ~= nil then
L2_2 = A0_2
L1_2 = A0_2.triggerDelayOutHandler
L1_2(L2_2)
end
L2_2 = A0_2
L1_2 = A0_2.DestroySelf
L1_2(L2_2)
end
L1_1.DefaultTriggerDelayOut = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.isTriggerIn
if L1_2 then
A0_2.timeCnt = 0
else
L1_2 = A0_2.timeCnt
L2_2 = A0_2.checkTimeGap
L1_2 = L1_2 + L2_2
A0_2.timeCnt = L1_2
L1_2 = A0_2.timeCnt
L2_2 = A0_2.targetTime
if L1_2 >= L2_2 then
L2_2 = A0_2
L1_2 = A0_2.DefaultTriggerDelayOut
L1_2(L2_2)
A0_2.timeCnt = 0
end
end
end
L1_1.CheckDelayTimeOut = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L7_2 = A0_2.uActor
L8_2 = L7_2
L7_2 = L7_2.AddSimpleTrigger
L9_2 = A1_2
L10_2 = A2_2
L11_2 = A3_2
L12_2 = A4_2
L13_2 = A5_2
L14_2 = A6_2
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.AddComponentTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2, A8_2)
local L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2
if A4_2 == nil then
A4_2 = false
end
L9_2 = A0_2.uActor
L10_2 = L9_2
L9_2 = L9_2.AddCubeShapeTrigger
L11_2 = A1_2
L12_2 = A2_2
L13_2 = A3_2
L14_2 = A4_2
L15_2 = A5_2
L16_2 = A6_2
L17_2 = A7_2
L18_2 = A8_2
L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2)
end
L1_1.AddCubeShapeTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
if A3_2 == nil then
A3_2 = false
end
L8_2 = A0_2.uActor
L9_2 = L8_2
L8_2 = L8_2.AddCylinderShapeTrigger
L10_2 = A1_2
L11_2 = A2_2
L12_2 = A3_2
L13_2 = A4_2
L14_2 = A5_2
L15_2 = A6_2
L16_2 = A7_2
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
end
L1_1.AddCylinderShapeTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2
L8_2 = nil
if nil ~= A5_2 then
function L9_2(A0_3)
local L1_3, L2_3
L1_3 = actorUtils
L1_3 = L1_3.IsMainQuestActive
L2_3 = A1_2
L1_3 = L1_3(L2_3)
if L1_3 ~= true then
return
end
L1_3 = A5_2
L2_3 = A0_3
L1_3(L2_3)
end
L8_2 = L9_2
end
L9_2 = nil
if nil ~= A6_2 then
function L10_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L2_3 = actorUtils
L2_3 = L2_3.IsMainQuestActive
L3_3 = A1_2
L2_3 = L2_3(L3_3)
if L2_3 ~= true then
return
end
L2_3 = A6_2
L3_3 = A0_3
L4_3 = A1_3
L2_3(L3_3, L4_3)
end
L9_2 = L10_2
end
L10_2 = nil
if nil ~= A7_2 then
function L11_2(A0_3)
local L1_3, L2_3
L1_3 = actorUtils
L1_3 = L1_3.IsMainQuestActive
L2_3 = A1_2
L1_3 = L1_3(L2_3)
if L1_3 ~= true then
return
end
L1_3 = A7_2
L2_3 = A0_3
L1_3(L2_3)
end
L10_2 = L11_2
end
L11_2 = A0_2.uActor
L12_2 = L11_2
L11_2 = L11_2.AddSimpleTrigger
L13_2 = A2_2
L14_2 = A3_2
L15_2 = A4_2
L16_2 = L8_2
L17_2 = L9_2
L18_2 = L10_2
L11_2(L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2)
end
L1_1.AddQuestComponentTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
A0_2.timeCnt = 0
A0_2.targetTime = A3_2
A0_2.triggerInHandler = A5_2
A0_2.triggerOutHandler = A6_2
A0_2.triggerDelayOutHandler = A7_2
L8_2 = A0_2.uActor
L9_2 = L8_2
L8_2 = L8_2.AddSimpleTrigger
L10_2 = A1_2
L11_2 = A2_2
L12_2 = A4_2
L13_2 = A0_2.DefaultTriggerIn
L14_2 = A0_2.DefaultTriggerOut
L15_2 = A0_2.CheckDelayTimeOut
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.AddTimeDelayOutTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L5_2 = A0_2.uActor
L6_2 = L5_2
L5_2 = L5_2.AddCommonTrigger
L7_2 = A1_2
L8_2 = A2_2
L9_2 = A3_2
L10_2 = A4_2
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.AddCommonTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L7_2 = A0_2.uActor
L8_2 = L7_2
L7_2 = L7_2.AddPolygonTrigger
L9_2 = A1_2
L10_2 = A2_2
L11_2 = A3_2
L12_2 = A4_2
L13_2 = A5_2
L14_2 = A6_2
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.AddCommonPolygonTrigger = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L4_2 = A0_2.uActor
L5_2 = L4_2
L4_2 = L4_2.AddPolygonTrigger
L6_2 = A1_2
L7_2 = A2_2
L8_2 = 10
L9_2 = false
L10_2 = A3_2
L11_2 = nil
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.AddNormalPolygonTrigger = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ClearInfo
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Destroy
L3_2 = false
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.ClearActor
L3_2 = A0_2.alias
L1_2(L2_2, L3_2)
end
L1_1.DestroySelf = L3_1
function L3_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
if A1_2 == nil then
return
end
L3_2 = A0_2.uActor
L4_2 = L3_2
L3_2 = L3_2.SetGlobalValue
L5_2 = A1_2
L6_2 = A2_2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.SetGlobalValue = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
if A1_2 == nil then
L2_2 = 0
return L2_2
end
L2_2 = A0_2.uActor
L3_2 = L2_2
L2_2 = L2_2.GetGlobalValue
L4_2 = A1_2
L2_2(L3_2, L4_2)
end
L1_1.GetGlobalValue = L3_1
return L1_1