mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
400 lines
8.5 KiB
Lua
400 lines
8.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/EntityActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "GadgetActorProxy"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = ActorType
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L2_1 = L2_1.GADGET_ACTOR
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L1_1.actorType = L2_1
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L2_1 = nil
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.__super
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L2_1 = L1_2
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L1_2 = L2_1
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L2_2 = L1_2
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L1_2 = L1_2.OnPreInit
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L1_2(L2_2)
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end
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L1_1.OnPreInit = L3_1
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function L3_1(A0_2)
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local L1_2
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L1_2 = nil
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return L1_2
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end
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L1_1.PreGetAlias = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = actorUtils
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L2_2 = L2_2.CreateActor
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L3_2 = A0_2
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L4_2 = ActorType
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L4_2 = L4_2.GADGET_ACTOR
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L5_2 = A1_2
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L6_2 = A0_2.metaPath
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2.bornPos
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if L3_2 == nil then
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L3_2 = M
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L3_2 = L3_2.Pos
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L4_2 = 0
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L5_2 = 0
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L6_2 = 0
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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A0_2.bornPos = L3_2
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end
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L3_2 = A0_2.bornDir
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if L3_2 == nil then
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L3_2 = M
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L3_2 = L3_2.Pos
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L4_2 = 0
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L5_2 = 0
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L6_2 = 0
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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A0_2.bornDir = L3_2
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end
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L3_2 = actorUtils
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L3_2 = L3_2.CreateGadgeActor
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L4_2 = A0_2.configID
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L5_2 = A0_2.bornPos
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L6_2 = A0_2.bornDir
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L7_2 = L2_2
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L8_2 = A0_2.actorData
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L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
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L2_2 = L3_2
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return L2_2
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end
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L1_1.CreateGadgetUActor = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateGadgetUActor
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L4_2 = A1_2
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return L2_2(L3_2, L4_2)
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end
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L1_1.CreateUActor = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.uActor
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if L1_2 ~= nil then
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L1_2 = A0_2.uActor
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L2_2 = L1_2
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L1_2 = L1_2.TryStartActor
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L1_2(L2_2)
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end
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L2_2 = A0_2
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L1_2 = A0_2.OnPostDataPrepare
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.OnPostComponentPrepare
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.OnUActorPostInit
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L1_2(L2_2)
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end
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L1_1.OnPostInit = L3_1
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function L3_1(A0_2)
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local L1_2
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end
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L1_1.OnPostComponentPrepare = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.uActor
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if L1_2 ~= nil then
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L1_2 = actorUtils
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L1_2 = L1_2.PostInitGadgetActor
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L2_2 = A0_2.uActor
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L1_2(L2_2)
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end
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end
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L1_1.OnUActorPostInit = L3_1
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L1_1.isTriggerIn = false
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L1_1.checkTimeGap = 0.1
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L1_1.timeCnt = 0
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L1_1.targetTime = 0
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L1_1.triggerInHandler = nil
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L1_1.triggerOutHandler = nil
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L1_1.triggerTickHandler = nil
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function L3_1(A0_2)
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local L1_2, L2_2
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A0_2.isTriggerIn = true
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L1_2 = A0_2.triggerInHandler
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.triggerInHandler
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L1_2(L2_2)
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end
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end
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L1_1.DefaultTriggerIn = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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A0_2.isTriggerIn = false
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L1_2 = A0_2.triggerOutHandler
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.triggerOutHandler
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L1_2(L2_2)
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end
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end
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L1_1.DefaultTriggerOut = L3_1
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L1_1.triggerDelayOutHandler = nil
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.triggerDelayOutHandler
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.triggerDelayOutHandler
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L1_2(L2_2)
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end
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L2_2 = A0_2
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L1_2 = A0_2.DestroySelf
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L1_2(L2_2)
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end
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L1_1.DefaultTriggerDelayOut = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.isTriggerIn
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if L1_2 then
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A0_2.timeCnt = 0
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else
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L1_2 = A0_2.timeCnt
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L2_2 = A0_2.checkTimeGap
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L1_2 = L1_2 + L2_2
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A0_2.timeCnt = L1_2
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L1_2 = A0_2.timeCnt
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L2_2 = A0_2.targetTime
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if L1_2 >= L2_2 then
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L2_2 = A0_2
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L1_2 = A0_2.DefaultTriggerDelayOut
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L1_2(L2_2)
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A0_2.timeCnt = 0
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end
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end
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end
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L1_1.CheckDelayTimeOut = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
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local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L7_2 = A0_2.uActor
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L8_2 = L7_2
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L7_2 = L7_2.AddSimpleTrigger
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L9_2 = A1_2
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L10_2 = A2_2
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L11_2 = A3_2
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L12_2 = A4_2
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L13_2 = A5_2
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L14_2 = A6_2
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L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
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end
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L1_1.AddComponentTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2, A8_2)
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local L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2
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if A4_2 == nil then
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A4_2 = false
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end
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L9_2 = A0_2.uActor
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L10_2 = L9_2
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L9_2 = L9_2.AddCubeShapeTrigger
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L11_2 = A1_2
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L12_2 = A2_2
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L13_2 = A3_2
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L14_2 = A4_2
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L15_2 = A5_2
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L16_2 = A6_2
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L17_2 = A7_2
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L18_2 = A8_2
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L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2)
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end
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L1_1.AddCubeShapeTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
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local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
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if A3_2 == nil then
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A3_2 = false
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end
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L8_2 = A0_2.uActor
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L9_2 = L8_2
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L8_2 = L8_2.AddCylinderShapeTrigger
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L10_2 = A1_2
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L11_2 = A2_2
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L12_2 = A3_2
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L13_2 = A4_2
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L14_2 = A5_2
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L15_2 = A6_2
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L16_2 = A7_2
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L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
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end
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L1_1.AddCylinderShapeTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
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local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2
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L8_2 = nil
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if nil ~= A5_2 then
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function L9_2(A0_3)
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local L1_3, L2_3
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L1_3 = actorUtils
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L1_3 = L1_3.IsMainQuestActive
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L2_3 = A1_2
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L1_3 = L1_3(L2_3)
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if L1_3 ~= true then
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return
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end
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L1_3 = A5_2
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L2_3 = A0_3
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L1_3(L2_3)
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end
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L8_2 = L9_2
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end
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L9_2 = nil
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if nil ~= A6_2 then
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function L10_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L2_3 = actorUtils
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L2_3 = L2_3.IsMainQuestActive
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L3_3 = A1_2
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L2_3 = L2_3(L3_3)
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if L2_3 ~= true then
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return
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end
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L2_3 = A6_2
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L3_3 = A0_3
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L4_3 = A1_3
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L2_3(L3_3, L4_3)
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end
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L9_2 = L10_2
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end
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L10_2 = nil
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if nil ~= A7_2 then
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function L11_2(A0_3)
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local L1_3, L2_3
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L1_3 = actorUtils
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L1_3 = L1_3.IsMainQuestActive
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L2_3 = A1_2
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L1_3 = L1_3(L2_3)
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if L1_3 ~= true then
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return
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end
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L1_3 = A7_2
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L2_3 = A0_3
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L1_3(L2_3)
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end
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L10_2 = L11_2
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end
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L11_2 = A0_2.uActor
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L12_2 = L11_2
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L11_2 = L11_2.AddSimpleTrigger
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L13_2 = A2_2
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L14_2 = A3_2
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L15_2 = A4_2
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L16_2 = L8_2
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L17_2 = L9_2
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L18_2 = L10_2
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L11_2(L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2)
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end
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L1_1.AddQuestComponentTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
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local L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
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A0_2.timeCnt = 0
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A0_2.targetTime = A3_2
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A0_2.triggerInHandler = A5_2
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A0_2.triggerOutHandler = A6_2
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A0_2.triggerDelayOutHandler = A7_2
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L8_2 = A0_2.uActor
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L9_2 = L8_2
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L8_2 = L8_2.AddSimpleTrigger
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L10_2 = A1_2
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L11_2 = A2_2
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L12_2 = A4_2
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L13_2 = A0_2.DefaultTriggerIn
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L14_2 = A0_2.DefaultTriggerOut
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L15_2 = A0_2.CheckDelayTimeOut
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L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
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end
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L1_1.AddTimeDelayOutTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2)
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local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L5_2 = A0_2.uActor
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L6_2 = L5_2
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L5_2 = L5_2.AddCommonTrigger
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L7_2 = A1_2
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L8_2 = A2_2
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L9_2 = A3_2
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L10_2 = A4_2
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L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.AddCommonTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
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local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L7_2 = A0_2.uActor
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L8_2 = L7_2
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L7_2 = L7_2.AddPolygonTrigger
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L9_2 = A1_2
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L10_2 = A2_2
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L11_2 = A3_2
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L12_2 = A4_2
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L13_2 = A5_2
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L14_2 = A6_2
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L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
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end
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L1_1.AddCommonPolygonTrigger = L3_1
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function L3_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L4_2 = A0_2.uActor
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L5_2 = L4_2
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L4_2 = L4_2.AddPolygonTrigger
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L6_2 = A1_2
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L7_2 = A2_2
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L8_2 = 10
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L9_2 = false
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L10_2 = A3_2
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L11_2 = nil
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L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.AddNormalPolygonTrigger = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2
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L2_2 = A0_2
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L1_2 = A0_2.ClearInfo
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.Destroy
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L3_2 = false
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L1_2(L2_2, L3_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.ClearActor
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L3_2 = A0_2.alias
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L1_2(L2_2, L3_2)
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end
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L1_1.DestroySelf = L3_1
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function L3_1(A0_2, A1_2, A2_2)
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local L3_2, L4_2, L5_2, L6_2
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if A1_2 == nil then
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return
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end
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L3_2 = A0_2.uActor
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L4_2 = L3_2
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L3_2 = L3_2.SetGlobalValue
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L5_2 = A1_2
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L6_2 = A2_2
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L3_2(L4_2, L5_2, L6_2)
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end
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L1_1.SetGlobalValue = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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if A1_2 == nil then
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L2_2 = 0
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return L2_2
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end
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L2_2 = A0_2.uActor
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L3_2 = L2_2
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L2_2 = L2_2.GetGlobalValue
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L4_2 = A1_2
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L2_2(L3_2, L4_2)
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end
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L1_1.GetGlobalValue = L3_1
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return L1_1
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