2022-04-29 16:40:51 +02:00

45 lines
867 B
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/SubGlobal/SubGlobalActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "CutsceneActorProxy"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = ActorType
L2_1 = L2_1.CUTSCENE_ACTOR
L1_1.actorType = L2_1
L1_1.defaultAlias = "Cutscene"
L2_1 = nil
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.__super
L2_1 = L1_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.CUTSCENE_ACTOR
L5_2 = A1_2
L6_2 = A0_2.metaPath
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
return L2_2
end
L1_1.CreateUActor = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
return L1_1