Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177009011.lua
2022-04-29 16:40:51 +02:00

200 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 177009011
L1_1 = {}
L2_1 = {}
L2_1.config_id = 11002
L2_1.monster_id = 22070101
L3_1 = {}
L3_1.x = -754.343
L3_1.y = 138.831
L3_1.z = -223.197
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 232.261
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_id = 212000001
L2_1.disableWander = true
L3_1 = {}
L4_1 = 5135
L5_1 = 1007
L6_1 = 1041
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.pose_id = 101
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 11003
L3_1.monster_id = 22070201
L4_1 = {}
L4_1.x = -762.332
L4_1.y = 139.271
L4_1.z = -227.842
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 65.056
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_id = 212000001
L3_1.disableWander = true
L4_1 = {}
L5_1 = 5135
L6_1 = 1007
L7_1 = 1041
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.pose_id = 9003
L3_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 11001
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -757.023
L3_1.y = 139.089
L3_1.z = -224.871
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 237.891
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.chest_drop_id = 212000005
L2_1.drop_count = 1
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 210
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1011005
L2_1.name = "ANY_MONSTER_DIE_11005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_11005"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 11004
L3_1.monster_id = 22070201
L4_1 = {}
L4_1.x = -761.733
L4_1.y = 139.166
L4_1.z = -223.48
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 93.299
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_id = 212000001
L3_1.disableWander = true
L4_1 = {}
L5_1 = 5135
L6_1 = 1007
L7_1 = 1041
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.pose_id = 9003
L3_1.area_id = 210
L2_1[1] = L3_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 11002
L5_1 = 11003
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 11001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_11005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_11005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 11001
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_11005 = L1_1