Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177008012.lua
2022-04-29 16:40:51 +02:00

267 lines
4.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 177008012
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12001
L2_1.monster_id = 25100301
L3_1 = {}
L3_1.x = -148.903
L3_1.y = 253.485
L3_1.z = 493.289
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 91.993
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L2_1.disableWander = true
L3_1 = {}
L4_1 = 1040
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 1002
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 12004
L3_1.monster_id = 25100401
L4_1 = {}
L4_1.x = -142.768
L4_1.y = 252.691
L4_1.z = 493.759
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 281.88
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L3_1.disableWander = true
L4_1 = {}
L5_1 = 1040
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 1002
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 12005
L4_1.monster_id = 25100301
L5_1 = {}
L5_1.x = -146.379
L5_1.y = 253.576
L5_1.z = 490.201
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L4_1.disableWander = true
L5_1 = {}
L6_1 = 1040
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 1002
L4_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12002
L2_1.gadget_id = 70211158
L3_1 = {}
L3_1.x = -146.211
L3_1.y = 253.189
L3_1.z = 493.388
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 356.184
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\184\138\228\184\139\229\174\171\230\180\187\229\138\168\233\171\152\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 12007
L3_1.gadget_id = 70220014
L4_1 = {}
L4_1.x = -142.25
L4_1.y = 252.312
L4_1.z = 500.878
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 12008
L4_1.gadget_id = 70220014
L5_1 = {}
L5_1.x = -142.673
L5_1.y = 252.427
L5_1.z = 499.035
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 12009
L5_1.gadget_id = 70220048
L6_1 = {}
L6_1.x = -152.384
L6_1.y = 254.004
L6_1.z = 491.427
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 210
L6_1 = {}
L6_1.config_id = 12010
L6_1.gadget_id = 70220048
L7_1 = {}
L7_1.x = -152.781
L7_1.y = 254.122
L7_1.z = 489.271
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1012003
L2_1.name = "ANY_MONSTER_DIE_12003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_12003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_12003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 12001
L5_1 = 12004
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 12002
L5_1 = 12007
L6_1 = 12008
L7_1 = 12009
L8_1 = 12010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_12003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_12003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 12002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4001
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_12003 = L1_1