Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177007001.lua
2022-04-29 16:40:51 +02:00

358 lines
6.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 177007001
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 373.329
L3_1.y = 301.655
L3_1.z = 316.642
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 210.362
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_id = 1000100
L2_1.disableWander = true
L3_1 = {}
L4_1 = 5135
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 9012
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 1003
L3_1.monster_id = 22010401
L4_1 = {}
L4_1.x = 374.92
L4_1.y = 301.782
L4_1.z = 312.662
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 293.776
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_id = 1000100
L3_1.disableWander = true
L4_1 = {}
L5_1 = 5135
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 9013
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 1004
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 370.211
L5_1.y = 301.643
L5_1.z = 312.161
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 41.108
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_id = 1000100
L4_1.disableWander = true
L5_1 = {}
L6_1 = 5135
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 9012
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 1005
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = 368.766
L6_1.y = 301.627
L6_1.z = 316.665
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 113.508
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.drop_id = 1000100
L5_1.disableWander = true
L6_1 = {}
L7_1 = 5135
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.pose_id = 9012
L5_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1006
L2_1.gadget_id = 70300107
L3_1 = {}
L3_1.x = 371.319
L3_1.y = 301.622
L3_1.z = 314.643
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.drop_count = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 1009
L3_1.gadget_id = 70220065
L4_1 = {}
L4_1.x = 363.573
L4_1.y = 301.689
L4_1.z = 309.481
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.drop_count = 1
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 1010
L4_1.gadget_id = 70220065
L5_1 = {}
L5_1.x = 361.366
L5_1.y = 301.757
L5_1.z = 308.8
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 336.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.drop_count = 1
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 1011
L5_1.gadget_id = 70220066
L6_1 = {}
L6_1.x = 362.198
L6_1.y = 301.647
L6_1.z = 310.761
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.drop_count = 1
L5_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1008
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 15
L3_1 = {}
L3_1.x = 371.425
L3_1.y = 301.625
L3_1.z = 314.65
L2_1.pos = L3_1
L2_1.area_id = 210
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001002
L2_1.name = "ANY_MONSTER_DIE_1002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1002"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1002"
L3_1 = {}
L3_1.config_id = 1001008
L3_1.name = "ENTER_REGION_1008"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_1008"
L3_1.action = "action_EVENT_ENTER_REGION_1008"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 1001
L5_1 = 1003
L6_1 = 1004
L7_1 = 1005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1006
L5_1 = 1009
L6_1 = 1010
L7_1 = 1011
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 1008
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_1002"
L5_1 = "ENTER_REGION_1008"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "400471401"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 1008 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_1008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddRegionalPlayVarValue
L3_2 = A0_2
L4_2 = A0_2.uid
L5_2 = 2501
L6_2 = 100
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.AssignPlayerShowTemplateReminder
L3_2 = A0_2
L4_2 = 155
L5_2 = {}
L6_2 = {}
L5_2.param_uid_vec = L6_2
L6_2 = {}
L5_2.param_vec = L6_2
L6_2 = {}
L7_2 = A0_2.uid
L6_2[1] = L7_2
L5_2.uid_vec = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_1008 = L1_1