mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
358 lines
6.2 KiB
Lua
358 lines
6.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 177007001
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1001
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L2_1.monster_id = 21010101
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L3_1 = {}
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L3_1.x = 373.329
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L3_1.y = 301.655
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L3_1.z = 316.642
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 210.362
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 36
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L3_1 = {}
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L4_1 = 5135
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L3_1[1] = L4_1
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L2_1.affix = L3_1
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L2_1.pose_id = 9012
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L2_1.area_id = 210
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L3_1 = {}
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L3_1.config_id = 1003
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L3_1.monster_id = 22010401
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L4_1 = {}
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L4_1.x = 374.92
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L4_1.y = 301.782
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L4_1.z = 312.662
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 293.776
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L4_1 = {}
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L5_1 = 5135
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L4_1[1] = L5_1
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L3_1.affix = L4_1
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L3_1.pose_id = 9013
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L3_1.area_id = 210
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L4_1 = {}
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L4_1.config_id = 1004
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L4_1.monster_id = 21010101
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L5_1 = {}
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L5_1.x = 370.211
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L5_1.y = 301.643
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L5_1.z = 312.161
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 41.108
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 36
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L4_1.drop_id = 1000100
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L4_1.disableWander = true
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L5_1 = {}
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L6_1 = 5135
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L5_1[1] = L6_1
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L4_1.affix = L5_1
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L4_1.pose_id = 9012
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L4_1.area_id = 210
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L5_1 = {}
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L5_1.config_id = 1005
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L5_1.monster_id = 21010101
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L6_1 = {}
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L6_1.x = 368.766
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L6_1.y = 301.627
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L6_1.z = 316.665
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 113.508
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 36
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L5_1.drop_id = 1000100
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L5_1.disableWander = true
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L6_1 = {}
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L7_1 = 5135
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L6_1[1] = L7_1
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L5_1.affix = L6_1
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L5_1.pose_id = 9012
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L5_1.area_id = 210
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1006
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L2_1.gadget_id = 70300107
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L3_1 = {}
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L3_1.x = 371.319
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L3_1.y = 301.622
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L3_1.z = 314.643
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.drop_id = 1000100
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L2_1.drop_count = 1
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L3_1 = GadgetState
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L3_1 = L3_1.GearStart
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L2_1.state = L3_1
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L2_1.area_id = 210
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L3_1 = {}
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L3_1.config_id = 1009
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L3_1.gadget_id = 70220065
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L4_1 = {}
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L4_1.x = 363.573
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L4_1.y = 301.689
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L4_1.z = 309.481
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_id = 1000100
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L3_1.drop_count = 1
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L3_1.area_id = 210
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L4_1 = {}
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L4_1.config_id = 1010
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L4_1.gadget_id = 70220065
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L5_1 = {}
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L5_1.x = 361.366
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L5_1.y = 301.757
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L5_1.z = 308.8
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 336.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.drop_id = 1000100
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L4_1.drop_count = 1
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L4_1.area_id = 210
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L5_1 = {}
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L5_1.config_id = 1011
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L5_1.gadget_id = 70220066
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L6_1 = {}
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L6_1.x = 362.198
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L6_1.y = 301.647
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L6_1.z = 310.761
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L5_1.drop_id = 1000100
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L5_1.drop_count = 1
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L5_1.area_id = 210
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1008
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 15
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L3_1 = {}
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L3_1.x = 371.425
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L3_1.y = 301.625
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L3_1.z = 314.65
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L2_1.pos = L3_1
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L2_1.area_id = 210
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1001002
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L2_1.name = "ANY_MONSTER_DIE_1002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1002"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1002"
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L3_1 = {}
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L3_1.config_id = 1001008
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L3_1.name = "ENTER_REGION_1008"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_1008"
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L3_1.action = "action_EVENT_ENTER_REGION_1008"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 1001
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L5_1 = 1003
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L6_1 = 1004
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L7_1 = 1005
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 1006
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L5_1 = 1009
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L6_1 = 1010
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L7_1 = 1011
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 1008
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_1002"
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L5_1 = "ENTER_REGION_1008"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L2_1.ban_refresh = true
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_1002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "400471401"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_1002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 1008 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_1008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddRegionalPlayVarValue
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L3_2 = A0_2
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L4_2 = A0_2.uid
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L5_2 = 2501
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L6_2 = 100
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.AssignPlayerShowTemplateReminder
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L3_2 = A0_2
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L4_2 = 155
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L5_2 = {}
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L6_2 = {}
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L5_2.param_uid_vec = L6_2
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L6_2 = {}
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L5_2.param_vec = L6_2
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L6_2 = {}
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L7_2 = A0_2.uid
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L6_2[1] = L7_2
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L5_2.uid_vec = L6_2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_1008 = L1_1
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