Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177005017.lua
2022-04-29 16:40:51 +02:00

229 lines
4.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 177005017
L1_1 = {}
L2_1 = {}
L2_1.config_id = 17001
L2_1.monster_id = 21020101
L3_1 = {}
L3_1.x = 392.221
L3_1.y = 140.412
L3_1.z = 881.75
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 182.744
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L3_1 = {}
L4_1 = 5135
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 17004
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = 362.079
L4_1.y = 146.167
L4_1.z = 908.447
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 135.891
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 32
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 17005
L4_1.monster_id = 21010501
L5_1 = {}
L5_1.x = 360.407
L5_1.y = 142.19
L5_1.z = 878.164
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 20.479
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.pose_id = 32
L4_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 17002
L2_1.gadget_id = 70211156
L3_1 = {}
L3_1.x = 368.023
L3_1.y = 143.643
L3_1.z = 906.408
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 3.823
L3_1.y = 294.782
L3_1.z = 359.542
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\184\138\228\184\139\229\174\171\230\180\187\229\138\168\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 17006
L3_1.gadget_id = 70310001
L4_1 = {}
L4_1.x = 366.371
L4_1.y = 144.32
L4_1.z = 911.65
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 17007
L4_1.gadget_id = 70310001
L5_1 = {}
L5_1.x = 356.133
L5_1.y = 141.472
L5_1.z = 875.64
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1017003
L2_1.name = "ANY_MONSTER_DIE_17003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_17003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_17003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 17001
L5_1 = 17004
L6_1 = 17005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 17002
L5_1 = 17006
L6_1 = 17007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_17003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_17003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 17002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4001
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_17003 = L1_1