mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
299 lines
5.7 KiB
Lua
299 lines
5.7 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 166001129
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 129001
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L2_1.monster_id = 22010401
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L3_1 = {}
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L3_1.x = 459.178
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L3_1.y = 475.36
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L3_1.z = 592.061
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 210.059
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 35
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L2_1.drop_id = 1000100
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L2_1.area_id = 300
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L3_1 = {}
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L3_1.config_id = 129002
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L3_1.monster_id = 22010201
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L4_1 = {}
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L4_1.x = 454.069
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L4_1.y = 475.24
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L4_1.z = 591.373
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 158.918
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 35
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L3_1.drop_id = 1000100
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L3_1.area_id = 300
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 129005
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L3_1 = RegionShape
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L3_1 = L3_1.CUBIC
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L2_1.shape = L3_1
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L3_1 = {}
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L3_1.x = 20.0
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L3_1.y = 10.0
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L3_1.z = 25.0
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L2_1.size = L3_1
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L3_1 = {}
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L3_1.x = 456.742
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L3_1.y = 479.76
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L3_1.z = 587.549
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L2_1.pos = L3_1
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L2_1.area_id = 300
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L3_1 = {}
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L3_1.config_id = 129006
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L4_1 = RegionShape
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L4_1 = L4_1.CUBIC
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L3_1.shape = L4_1
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L4_1 = {}
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L4_1.x = 50.0
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L4_1.y = 20.0
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L4_1.z = 50.0
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L3_1.size = L4_1
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L4_1 = {}
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L4_1.x = 457.255
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L4_1.y = 484.653
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L4_1.z = 591.878
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L3_1.pos = L4_1
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L3_1.area_id = 300
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1129004
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L2_1.name = "ANY_MONSTER_DIE_129004"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_129004"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_129004"
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L3_1 = {}
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L3_1.config_id = 1129005
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L3_1.name = "ENTER_REGION_129005"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_129005"
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L3_1.action = "action_EVENT_ENTER_REGION_129005"
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L4_1 = {}
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L4_1.config_id = 1129006
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L4_1.name = "LEAVE_REGION_129006"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_LEAVE_REGION
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_LEAVE_REGION_129006"
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L4_1.action = "action_EVENT_LEAVE_REGION_129006"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "LeaveVar"
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L2_1.value = 0
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L2_1.no_refresh = false
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L1_1[1] = L2_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 129005
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_129005"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L5_1 = 129001
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L6_1 = 129002
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 129006
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L4_1[1] = L5_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ANY_MONSTER_DIE_129004"
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L6_1 = "LEAVE_REGION_129006"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_129004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupVariableValue
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L3_2 = A0_2
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L4_2 = "LeaveVar"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : change_GroupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 166001327
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L5_2 = 327004
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L6_2 = GadgetState
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L6_2 = L6_2.GearStop
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_129004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 129005 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_129005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 166001129
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_129005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "LeaveVar"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_LEAVE_REGION_129006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 166001129
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L4_2.suite = 1
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_LEAVE_REGION_129006 = L1_1
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