mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
330 lines
6.2 KiB
Lua
330 lines
6.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 166001017
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 17003
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L2_1.monster_id = 26040102
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L3_1 = {}
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L3_1.x = 927.463
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L3_1.y = 1093.708
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L3_1.z = 955.462
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 123.758
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 36
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L2_1.area_id = 300
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L1_1[1] = L2_1
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monsters = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 17007
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L2_1.npc_id = 20539
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L3_1 = {}
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L3_1.x = 924.739
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L3_1.y = 1093.974
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L3_1.z = 943.709
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.area_id = 300
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L1_1[1] = L2_1
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 17001
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L2_1.gadget_id = 70360089
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L3_1 = {}
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L3_1.x = 924.659
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L3_1.y = 1093.891
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L3_1.z = 943.522
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.area_id = 300
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L3_1 = {}
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L3_1.config_id = 17002
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L3_1.gadget_id = 70290017
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L4_1 = {}
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L4_1.x = 924.696
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L4_1.y = 1093.856
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L4_1.z = 943.381
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 279.549
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L4_1.y = 210.092
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L4_1.z = 171.685
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.area_id = 300
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 17004
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 20
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L3_1 = {}
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L3_1.x = 931.559
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L3_1.y = 1093.234
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L3_1.z = 946.57
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L2_1.pos = L3_1
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L2_1.area_id = 300
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L3_1 = {}
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L3_1.config_id = 17008
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 10
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L4_1 = {}
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L4_1.x = 923.524
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L4_1.y = 1095.392
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L4_1.z = 962.04
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L3_1.pos = L4_1
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L3_1.area_id = 300
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1017004
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L2_1.name = "ENTER_REGION_17004"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_17004"
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L2_1.action = "action_EVENT_ENTER_REGION_17004"
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L3_1 = {}
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L3_1.config_id = 1017005
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L3_1.name = "QUEST_FINISH_17005"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_QUEST_FINISH
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L3_1.event = L4_1
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L3_1.source = "7103706"
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L3_1.condition = ""
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L3_1.action = "action_EVENT_QUEST_FINISH_17005"
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L4_1 = {}
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L4_1.config_id = 1017006
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L4_1.name = "MONSTER_BATTLE_17006"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_MONSTER_BATTLE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_MONSTER_BATTLE_17006"
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L4_1.action = "action_EVENT_MONSTER_BATTLE_17006"
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L5_1 = {}
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L5_1.config_id = 1017008
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L5_1.name = "ENTER_REGION_17008"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_ENTER_REGION
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L5_1.event = L6_1
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L5_1.source = ""
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L5_1.condition = "condition_EVENT_ENTER_REGION_17008"
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L5_1.action = "action_EVENT_ENTER_REGION_17008"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 17003
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L3_1[1] = L4_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 17001
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L5_1 = 17002
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 17004
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L5_1 = 17008
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_17004"
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L5_1 = "QUEST_FINISH_17005"
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L6_1 = "MONSTER_BATTLE_17006"
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L7_1 = "ENTER_REGION_17008"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.triggers = L3_1
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L3_1 = {}
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L4_1 = 17007
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L3_1[1] = L4_1
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L2_1.npcs = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 17004 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_17004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 60010102
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : active_reminder_ui"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_17004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "done"
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L5_2 = 1
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L6_2 = 166001184
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_QUEST_FINISH_17005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 17003 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_MONSTER_BATTLE_17006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 60010103
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : active_reminder_ui"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_MONSTER_BATTLE_17006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 17008 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_17008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 60010106
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : active_reminder_ui"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_17008 = L1_1
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