mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
293 lines
5.4 KiB
Lua
293 lines
5.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
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L0_1 = {}
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L0_1.group_id = 155009016
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L1_1 = {}
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L1_1.group_ID = 155009016
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L1_1.managerGroup = 155009001
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L2_1 = {}
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function L3_1(A0_2)
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local L1_2
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end
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L2_1["0"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.RefreshGroup
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L2_2 = A0_2
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L3_2 = {}
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L4_2 = L1_1.group_ID
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L3_2.group_id = L4_2
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L3_2.suite = 2
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.GoToGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.PrintContextLog
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L2_2 = A0_2
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L3_2 = " add suit 2"
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L1_2(L2_2, L3_2)
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end
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L2_1["1"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L2_1["2"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "update gameplay state"
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L2_2(L3_2, L4_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L2_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L3_1
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L3_1 = {}
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monsters = L3_1
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L3_1 = {}
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npcs = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 16003
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L4_1.gadget_id = 70500000
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L5_1 = {}
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L5_1.x = -798.249
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L5_1.y = 155.934
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L5_1.z = -102.399
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 18.914
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L5_1.y = 96.163
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L5_1.z = 16.838
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L4_1.rot = L5_1
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L4_1.level = 36
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L4_1.point_type = 2004
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L4_1.area_id = 200
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L5_1 = {}
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L5_1.config_id = 16004
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L5_1.gadget_id = 70500000
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L6_1 = {}
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L6_1.x = -812.0
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L6_1.y = 158.054
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L6_1.z = -104.441
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 1.177
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L6_1.y = 88.358
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L6_1.z = 9.722
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L5_1.rot = L6_1
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L5_1.level = 36
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L5_1.point_type = 2004
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L5_1.area_id = 200
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L6_1 = {}
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L6_1.config_id = 16005
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L6_1.gadget_id = 70500000
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L7_1 = {}
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L7_1.x = -809.794
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L7_1.y = 162.373
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L7_1.z = -128.722
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 7.314
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L7_1.y = 59.631
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L7_1.z = 1.32
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L6_1.rot = L7_1
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L6_1.level = 36
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L6_1.point_type = 2004
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L6_1.area_id = 200
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L7_1 = {}
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L7_1.config_id = 16006
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L7_1.gadget_id = 70500000
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L8_1 = {}
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L8_1.x = -826.588
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L8_1.y = 166.029
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L8_1.z = -131.718
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 4.341
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L8_1.y = 307.7
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L8_1.z = 344.556
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L7_1.rot = L8_1
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L7_1.level = 36
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L7_1.point_type = 2004
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L7_1.area_id = 200
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L8_1 = {}
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L8_1.config_id = 16007
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L8_1.gadget_id = 70500000
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L9_1 = {}
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L9_1.x = -795.653
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L9_1.y = 158.375
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L9_1.z = -115.578
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 39.127
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.level = 36
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L8_1.point_type = 2004
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L8_1.area_id = 200
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L3_1[5] = L8_1
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gadgets = L3_1
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L3_1 = {}
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regions = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 1016001
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L4_1.name = "GROUP_LOAD_16001"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GROUP_LOAD
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = ""
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L4_1.action = "action_EVENT_GROUP_LOAD_16001"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1016002
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L5_1.name = "VARIABLE_CHANGE_16002"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_VARIABLE_CHANGE
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L5_1.event = L6_1
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L5_1.source = "gameplayState"
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L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_16002"
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L5_1.action = "action_EVENT_VARIABLE_CHANGE_16002"
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L5_1.trigger_count = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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triggers = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.configId = 1
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L4_1.name = "gameplayState"
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L4_1.value = 0
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L4_1.no_refresh = true
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L3_1[1] = L4_1
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variables = L3_1
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L3_1 = {}
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L3_1.suite = 1
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L3_1.end_suite = 2
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L3_1.rand_suite = false
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init_config = L3_1
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L3_1 = {}
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "GROUP_LOAD_16001"
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L7_1 = "VARIABLE_CHANGE_16002"
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L7_1 = 16003
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L8_1 = 16004
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L9_1 = 16005
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L10_1 = 16006
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L11_1 = 16007
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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L6_1[4] = L10_1
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L6_1[5] = L11_1
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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suites = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = L1_1.managerGroup
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 1 then
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 == 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.SetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L6_2 = 1
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L3_2 = UpdateGamePlayState
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L4_2 = A0_2
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L3_2(L4_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_GROUP_LOAD_16001 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_16002 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_16002 = L3_1
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