mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
267 lines
5.1 KiB
Lua
267 lines
5.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.group_id = 155009007
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L1_1 = {}
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L1_1.managerGroupID = 155009001
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L1_1.group_ID = 155009007
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L1_1.gadget_sealday = 7001
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L1_1.gadget_sealnight = 7002
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L2_1 = {}
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L3_1 = {}
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L4_1 = L1_1.gadget_sealday
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L3_1[1] = L4_1
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L4_1 = {}
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L5_1 = L1_1.gadget_sealnight
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L4_1[1] = L5_1
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L5_1 = {}
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["0"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 0
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["1"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 3
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = L1_1.gadget_sealday
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L5_2 = 202
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = L1_1.gadget_sealnight
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L5_2 = 202
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L5_1["2"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L5_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L6_1
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L6_1 = {}
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monsters = L6_1
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L6_1 = {}
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npcs = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.config_id = 7001
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L7_1.gadget_id = 70360307
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L8_1 = {}
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L8_1.x = -752.558
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L8_1.y = 140.252
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L8_1.z = -206.627
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 0.0
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L8_1.y = 10.791
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L8_1.z = 0.0
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L7_1.rot = L8_1
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L7_1.level = 36
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L7_1.area_id = 200
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L8_1 = {}
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L8_1.config_id = 7002
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L8_1.gadget_id = 70360310
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L9_1 = {}
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L9_1.x = -752.558
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L9_1.y = 140.252
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L9_1.z = -206.627
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 10.791
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.level = 36
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L8_1.area_id = 200
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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gadgets = L6_1
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L6_1 = {}
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regions = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.config_id = 1007003
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L7_1.name = "GROUP_LOAD_7003"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_GROUP_LOAD
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = ""
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L7_1.action = "action_EVENT_GROUP_LOAD_7003"
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L7_1.trigger_count = 0
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L8_1 = {}
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L8_1.config_id = 1007004
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L8_1.name = "VARIABLE_CHANGE_7004"
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L9_1 = EventType
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L9_1 = L9_1.EVENT_VARIABLE_CHANGE
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L8_1.event = L9_1
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L8_1.source = "gameplayState"
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L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_7004"
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L8_1.action = "action_EVENT_VARIABLE_CHANGE_7004"
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L8_1.trigger_count = 0
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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triggers = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.configId = 1
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L7_1.name = "gameplayState"
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L7_1.value = 0
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L7_1.no_refresh = true
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L6_1[1] = L7_1
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variables = L6_1
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L6_1 = {}
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L6_1.suite = 1
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L6_1.end_suite = 0
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L6_1.rand_suite = false
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init_config = L6_1
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L6_1 = {}
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L7_1 = {}
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L8_1 = {}
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L7_1.monsters = L8_1
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L8_1 = {}
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L7_1.gadgets = L8_1
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L8_1 = {}
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L7_1.regions = L8_1
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L8_1 = {}
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L9_1 = "GROUP_LOAD_7003"
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L10_1 = "VARIABLE_CHANGE_7004"
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L7_1.triggers = L8_1
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L7_1.rand_weight = 100
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L8_1 = {}
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L9_1 = {}
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L8_1.monsters = L9_1
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L9_1 = {}
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L8_1.gadgets = L9_1
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L9_1 = {}
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L8_1.regions = L9_1
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L9_1 = {}
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L8_1.triggers = L9_1
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L8_1.rand_weight = 100
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L9_1 = {}
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L10_1 = {}
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L9_1.monsters = L10_1
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L10_1 = {}
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L9_1.gadgets = L10_1
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L10_1 = {}
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L9_1.regions = L10_1
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L10_1 = {}
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L9_1.triggers = L10_1
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L9_1.rand_weight = 100
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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suites = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = L1_1.managerGroupID
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 1 then
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 == 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.SetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L6_2 = 1
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L3_2 = UpdateGamePlayState
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L4_2 = A0_2
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L3_2(L4_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_GROUP_LOAD_7003 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_7004 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_7004 = L6_1
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L6_1 = require
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L7_1 = "V2_4/EnvState"
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L6_1(L7_1)
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