mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
177 lines
3.2 KiB
Lua
177 lines
3.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
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L0_1 = {}
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L0_1.group_id = 155008164
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 164001
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L2_1.gadget_id = 70290279
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L3_1 = {}
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L3_1.x = -536.796
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L3_1.y = 238.589
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L3_1.z = 482.579
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 359.46
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 36
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L2_1.isOneoff = true
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L2_1.persistent = true
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L2_1.area_id = 200
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 164004
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 4
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L3_1 = {}
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L3_1.x = -536.845
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L3_1.y = 233.342
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L3_1.z = 476.757
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L2_1.pos = L3_1
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L2_1.area_id = 200
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1164004
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L2_1.name = "ENTER_REGION_164004"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_164004"
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L2_1.action = "action_EVENT_ENTER_REGION_164004"
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L2_1.trigger_count = 0
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "isFinished"
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L2_1.value = 0
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L2_1.no_refresh = true
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L1_1[1] = L2_1
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 164002
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L3_1.gadget_id = 70360170
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L4_1 = {}
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L4_1.x = -534.253
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L4_1.y = 234.71
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L4_1.z = 483.499
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 270.0
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L4_1.y = 46.733
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.area_id = 200
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L2_1[1] = L3_1
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L1_1.gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1164003
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L3_1.name = "GROUP_LOAD_164003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GROUP_LOAD
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GROUP_LOAD_164003"
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L3_1.action = "action_EVENT_GROUP_LOAD_164003"
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L3_1.trigger_count = 0
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L2_1[1] = L3_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 164001
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 164004
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_164004"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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if L2_2 ~= 164004 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "isFinished"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_164004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "isFinished"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.KillEntityByConfigId
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 164001
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_164004 = L1_1
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