Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008164.lua
2022-04-29 16:40:51 +02:00

177 lines
3.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 155008164
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 164001
L2_1.gadget_id = 70290279
L3_1 = {}
L3_1.x = -536.796
L3_1.y = 238.589
L3_1.z = 482.579
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 359.46
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 200
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 164004
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 4
L3_1 = {}
L3_1.x = -536.845
L3_1.y = 233.342
L3_1.z = 476.757
L2_1.pos = L3_1
L2_1.area_id = 200
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1164004
L2_1.name = "ENTER_REGION_164004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_164004"
L2_1.action = "action_EVENT_ENTER_REGION_164004"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "isFinished"
L2_1.value = 0
L2_1.no_refresh = true
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 164002
L3_1.gadget_id = 70360170
L4_1 = {}
L4_1.x = -534.253
L4_1.y = 234.71
L4_1.z = 483.499
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 270.0
L4_1.y = 46.733
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 200
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1164003
L3_1.name = "GROUP_LOAD_164003"
L4_1 = EventType
L4_1 = L4_1.EVENT_GROUP_LOAD
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GROUP_LOAD_164003"
L3_1.action = "action_EVENT_GROUP_LOAD_164003"
L3_1.trigger_count = 0
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 164001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 164004
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_164004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if L2_2 ~= 164004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isFinished"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_164004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isFinished"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 164001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_164004 = L1_1