Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008154.lua
2022-04-29 16:40:51 +02:00

671 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
L0_1 = {}
L0_1.group_id = 155008154
L1_1 = {}
L1_1.point_sum = 11
L1_1.route_2 = 500800034
L1_1.gadget_seelie = 154002
L1_1.group_ID = 155008154
L2_1 = L1_1.point_sum
L2_1 = L2_1 - 1
L1_1.final_point = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = {}
L6_1 = 154010
L5_1[1] = L6_1
L6_1 = {}
L7_1 = 154002
L6_1[1] = L7_1
L7_1 = {}
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
end
L7_1["0"] = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 0
L1_2(L2_2, L3_2, L4_2)
end
L7_1["1"] = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.RefreshGroup
L2_2 = A0_2
L3_2 = {}
L4_2 = L1_1.group_ID
L3_2.group_id = L4_2
L3_2.suite = 2
L1_2(L2_2, L3_2)
end
L7_1["2"] = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = "gameplayState"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = tostring
L3_2 = L1_2
L2_2 = L2_2(L3_2)
L2_2 = L7_1[L2_2]
L3_2 = A0_2
L2_2(L3_2)
end
UpdateGamePlayState = L8_1
L8_1 = {}
monsters = L8_1
L8_1 = {}
npcs = L8_1
L8_1 = {}
L9_1 = {}
L9_1.config_id = 154001
L9_1.gadget_id = 70290293
L10_1 = {}
L10_1.x = -116.104
L10_1.y = 151.563
L10_1.z = 229.361
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 342.618
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 36
L9_1.area_id = 200
L10_1 = {}
L10_1.config_id = 154002
L10_1.gadget_id = 70710010
L11_1 = {}
L11_1.x = -110.441
L11_1.y = 182.964
L11_1.z = 324.133
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 36
L10_1.route_id = 500800035
L10_1.area_id = 200
L11_1 = {}
L11_1.config_id = 154003
L11_1.gadget_id = 70710007
L12_1 = {}
L12_1.x = -116.099
L12_1.y = 151.563
L12_1.z = 229.666
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 336.271
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 36
L11_1.area_id = 200
L12_1 = {}
L12_1.config_id = 154004
L12_1.gadget_id = 70211111
L13_1 = {}
L13_1.x = -115.761
L13_1.y = 151.566
L13_1.z = 227.908
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 341.558
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 16
L12_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L12_1.showcutscene = true
L12_1.isOneoff = true
L12_1.persistent = true
L13_1 = {}
L13_1.name = "chest"
L13_1.exp = 1
L12_1.explore = L13_1
L12_1.area_id = 200
L13_1 = {}
L13_1.config_id = 154010
L13_1.gadget_id = 70290229
L14_1 = {}
L14_1.x = -110.265
L14_1.y = 183.6
L14_1.z = 324.062
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 36
L13_1.area_id = 200
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L8_1[4] = L12_1
L8_1[5] = L13_1
gadgets = L8_1
L8_1 = {}
L9_1 = {}
L9_1.config_id = 154007
L10_1 = RegionShape
L10_1 = L10_1.SPHERE
L9_1.shape = L10_1
L9_1.radius = 5
L10_1 = {}
L10_1.x = -108.941
L10_1.y = 182.964
L10_1.z = 324.233
L9_1.pos = L10_1
L9_1.area_id = 200
L8_1[1] = L9_1
regions = L8_1
L8_1 = {}
L9_1 = {}
L9_1.config_id = 1154005
L9_1.name = "PLATFORM_REACH_POINT_154005"
L10_1 = EventType
L10_1 = L10_1.EVENT_PLATFORM_REACH_POINT
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_154005"
L9_1.action = "action_EVENT_PLATFORM_REACH_POINT_154005"
L9_1.trigger_count = 0
L10_1 = {}
L10_1.config_id = 1154006
L10_1.name = "AVATAR_NEAR_PLATFORM_154006"
L11_1 = EventType
L11_1 = L11_1.EVENT_AVATAR_NEAR_PLATFORM
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_154006"
L10_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_154006"
L10_1.trigger_count = 0
L11_1 = {}
L11_1.config_id = 1154007
L11_1.name = "ENTER_REGION_154007"
L12_1 = EventType
L12_1 = L12_1.EVENT_ENTER_REGION
L11_1.event = L12_1
L11_1.source = ""
L11_1.condition = "condition_EVENT_ENTER_REGION_154007"
L11_1.action = "action_EVENT_ENTER_REGION_154007"
L11_1.trigger_count = 0
L12_1 = {}
L12_1.config_id = 1154008
L12_1.name = "GADGET_STATE_CHANGE_154008"
L13_1 = EventType
L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE
L12_1.event = L13_1
L12_1.source = ""
L12_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_154008"
L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_154008"
L13_1 = {}
L13_1.config_id = 1154009
L13_1.name = "GADGET_CREATE_154009"
L14_1 = EventType
L14_1 = L14_1.EVENT_GADGET_CREATE
L13_1.event = L14_1
L13_1.source = ""
L13_1.condition = "condition_EVENT_GADGET_CREATE_154009"
L13_1.action = "action_EVENT_GADGET_CREATE_154009"
L13_1.trigger_count = 0
L14_1 = {}
L14_1.config_id = 1154011
L14_1.name = "GROUP_LOAD_154011"
L15_1 = EventType
L15_1 = L15_1.EVENT_GROUP_LOAD
L14_1.event = L15_1
L14_1.source = ""
L14_1.condition = ""
L14_1.action = "action_EVENT_GROUP_LOAD_154011"
L14_1.trigger_count = 0
L15_1 = {}
L15_1.config_id = 1154012
L15_1.name = "VARIABLE_CHANGE_154012"
L16_1 = EventType
L16_1 = L16_1.EVENT_VARIABLE_CHANGE
L15_1.event = L16_1
L15_1.source = "gameplayState"
L15_1.condition = ""
L15_1.action = "action_EVENT_VARIABLE_CHANGE_154012"
L15_1.trigger_count = 0
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L8_1[4] = L12_1
L8_1[5] = L13_1
L8_1[6] = L14_1
L8_1[7] = L15_1
triggers = L8_1
L8_1 = {}
L9_1 = {}
L9_1.configId = 1
L9_1.name = "gameplayState"
L9_1.value = 1
L9_1.no_refresh = true
L8_1[1] = L9_1
variables = L8_1
L8_1 = {}
L8_1.suite = 1
L8_1.end_suite = 2
L8_1.rand_suite = false
init_config = L8_1
L8_1 = {}
L9_1 = {}
L10_1 = {}
L9_1.monsters = L10_1
L10_1 = {}
L11_1 = 154001
L12_1 = 154003
L10_1[1] = L11_1
L10_1[2] = L12_1
L9_1.gadgets = L10_1
L10_1 = {}
L11_1 = 154007
L10_1[1] = L11_1
L9_1.regions = L10_1
L10_1 = {}
L11_1 = "PLATFORM_REACH_POINT_154005"
L12_1 = "AVATAR_NEAR_PLATFORM_154006"
L13_1 = "ENTER_REGION_154007"
L14_1 = "GADGET_STATE_CHANGE_154008"
L15_1 = "GROUP_LOAD_154011"
L16_1 = "VARIABLE_CHANGE_154012"
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L10_1[4] = L14_1
L10_1[5] = L15_1
L10_1[6] = L16_1
L9_1.triggers = L10_1
L9_1.rand_weight = 100
L10_1 = {}
L11_1 = {}
L10_1.monsters = L11_1
L11_1 = {}
L12_1 = 154001
L13_1 = 154004
L11_1[1] = L12_1
L11_1[2] = L13_1
L10_1.gadgets = L11_1
L11_1 = {}
L10_1.regions = L11_1
L11_1 = {}
L12_1 = "GADGET_CREATE_154009"
L11_1[1] = L12_1
L10_1.triggers = L11_1
L10_1.rand_weight = 100
L8_1[1] = L9_1
L8_1[2] = L10_1
suites = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_seelie
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = L1_1.route_2
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = L1_1.final_point
L3_2 = A1_2.param3
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_PLATFORM_REACH_POINT_154005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 154001
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.StopPlatform
L3_2 = A0_2
L4_2 = 154002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : stop_platform"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 154002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 2005
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_PLATFORM_REACH_POINT_154005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_seelie
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = L1_1.route_2
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = L1_1.final_point
L3_2 = A1_2.param3
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_AVATAR_NEAR_PLATFORM_154006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.StartPlatform
L3_2 = A0_2
L4_2 = 154002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = A1_2.param3
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 2005
L5_2 = 2
L6_2 = A1_2.param3
L6_2 = L6_2 + 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_AVATAR_NEAR_PLATFORM_154006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if L2_2 ~= 154007 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = L2_2[1]
L4_2 = ScriptLib
L4_2 = L4_2.GetCurrentLevelTagVec
L5_2 = A0_2
L6_2 = 1
L4_2 = L4_2(L5_2, L6_2)
L4_2 = L4_2[1]
if L4_2 == 2 then
L5_2 = true
return L5_2
else
L5_2 = false
return L5_2
end
L5_2 = true
return L5_2
end
condition_EVENT_ENTER_REGION_154007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetPlatformRouteId
L3_2 = A0_2
L4_2 = 154002
L5_2 = 500800034
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_platform_routeId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 154003
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 2005
L5_2 = 1
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_154007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 154001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.GearAction1
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_154008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gameplayState"
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_154008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if 154001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.Default
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = 0
L6_2 = A1_2.param1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == L3_2 then
goto lbl_16
end
end
L2_2 = false
do return L2_2 end
::lbl_16::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_154009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 154001
L5_2 = GadgetState
L5_2 = L5_2.GearAction1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_154009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_154011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_154012 = L8_1
L8_1 = require
L9_1 = "V2_4/EnvState"
L8_1(L9_1)