Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008118.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 155008118
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 118001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -82.213
L3_1.y = 209.094
L3_1.z = 201.052
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 55.505
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 1008
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 118003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -75.748
L4_1.y = 207.929
L4_1.z = 208.313
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 284.396
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 118004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -76.006
L5_1.y = 207.607
L5_1.z = 212.838
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 296.424
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 118002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -77.46
L4_1.y = 208.591
L4_1.z = 205.017
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 357.952
L4_1.y = 296.385
L4_1.z = 1.089
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 118005
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -83.244
L5_1.y = 209.066
L5_1.z = 203.249
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 268.328
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 118001
L5_1 = 118003
L6_1 = 118004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1