mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
240 lines
4.5 KiB
Lua
240 lines
4.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 155008099
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L1_1 = {}
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L1_1.group_ID = 155008099
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L2_1 = {}
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function L3_1(A0_2)
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local L1_2
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end
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L2_1["0"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L2_1["1"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 3
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L1_2(L2_2, L3_2, L4_2)
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end
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L2_1["2"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L2_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L3_1
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L3_1 = {}
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monsters = L3_1
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L3_1 = {}
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npcs = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 99001
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L4_1.gadget_id = 70211111
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L5_1 = {}
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L5_1.x = -299.516
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L5_1.y = 261.438
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L5_1.z = 355.395
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 349.53
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L5_1.y = 265.907
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L5_1.z = 2.509
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L4_1.rot = L5_1
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L4_1.level = 16
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L4_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
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L4_1.isOneoff = true
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L4_1.persistent = true
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L5_1 = {}
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L5_1.name = "chest"
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L5_1.exp = 1
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L4_1.explore = L5_1
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L4_1.area_id = 200
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L3_1[1] = L4_1
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gadgets = L3_1
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L3_1 = {}
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regions = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 1099003
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L4_1.name = "GROUP_LOAD_99003"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GROUP_LOAD
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = ""
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L4_1.action = "action_EVENT_GROUP_LOAD_99003"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1099004
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L5_1.name = "VARIABLE_CHANGE_99004"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_VARIABLE_CHANGE
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L5_1.event = L6_1
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L5_1.source = "gameplayState"
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L5_1.condition = ""
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L5_1.action = "action_EVENT_VARIABLE_CHANGE_99004"
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L5_1.trigger_count = 0
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L6_1 = {}
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L6_1.config_id = 1099005
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L6_1.name = "VARIABLE_CHANGE_99005"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_VARIABLE_CHANGE
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L6_1.event = L7_1
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L6_1.source = "activecount"
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L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_99005"
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L6_1.action = "action_EVENT_VARIABLE_CHANGE_99005"
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L6_1.trigger_count = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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triggers = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.configId = 1
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L4_1.name = "gameplayState"
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L4_1.value = 1
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L4_1.no_refresh = true
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L5_1 = {}
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L5_1.configId = 2
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L5_1.name = "activecount"
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L5_1.value = 0
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L5_1.no_refresh = true
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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variables = L3_1
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L3_1 = {}
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L3_1.suite = 1
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L3_1.end_suite = 0
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L3_1.rand_suite = false
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init_config = L3_1
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L3_1 = {}
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "GROUP_LOAD_99003"
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L7_1 = "VARIABLE_CHANGE_99004"
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L7_1 = "VARIABLE_CHANGE_99005"
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L6_1[1] = L7_1
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L6_1 = {}
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L7_1 = {}
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L6_1.monsters = L7_1
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L7_1 = {}
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L8_1 = 99001
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L7_1[1] = L8_1
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L6_1.gadgets = L7_1
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L7_1 = {}
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L6_1.regions = L7_1
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L7_1 = {}
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L6_1.triggers = L7_1
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L6_1.rand_weight = 100
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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suites = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GROUP_LOAD_99003 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_99004 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "activecount"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_99005 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L5_2 = 2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_99005 = L3_1
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