Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008081.lua
2022-04-29 16:40:51 +02:00

304 lines
5.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 155008081
L1_1 = {}
L1_1.group_ID = 155008081
L2_1 = {}
function L3_1(A0_2)
local L1_2
end
L2_1["0"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
end
L2_1["1"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupGadgetStateByConfigId
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 81003
L5_2 = 201
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupGadgetStateByConfigId
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 81004
L5_2 = 201
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L2_1["2"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = "gameplayState"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = tostring
L3_2 = L1_2
L2_2 = L2_2(L3_2)
L2_2 = L2_1[L2_2]
L3_2 = A0_2
L2_2(L3_2)
end
UpdateGamePlayState = L3_1
L3_1 = {}
monsters = L3_1
L3_1 = {}
npcs = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 81003
L4_1.gadget_id = 70290281
L5_1 = {}
L5_1.x = -125.851
L5_1.y = 232.243
L5_1.z = 179.478
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 90.0
L5_1.y = 359.671
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 81004
L5_1.gadget_id = 70360002
L6_1 = {}
L6_1.x = -131.605
L6_1.y = 233.652
L6_1.z = 184.322
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 77.74
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 81005
L6_1.gadget_id = 70360122
L7_1 = {}
L7_1.x = -131.27
L7_1.y = 233.65
L7_1.z = 184.352
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 27.466
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.interact_id = 81
L6_1.area_id = 200
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
gadgets = L3_1
L3_1 = {}
regions = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1081001
L4_1.name = "GROUP_LOAD_81001"
L5_1 = EventType
L5_1 = L5_1.EVENT_GROUP_LOAD
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GROUP_LOAD_81001"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1081002
L5_1.name = "VARIABLE_CHANGE_81002"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = "gameplayState"
L5_1.condition = ""
L5_1.action = "action_EVENT_VARIABLE_CHANGE_81002"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1081006
L6_1.name = "GADGET_STATE_CHANGE_81006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_81006"
L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_81006"
L6_1.trigger_count = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
triggers = L3_1
L3_1 = {}
L4_1 = {}
L4_1.configId = 1
L4_1.name = "gameplayState"
L4_1.value = 1
L4_1.no_refresh = true
L3_1[1] = L4_1
variables = L3_1
L3_1 = {}
L3_1.suite = 1
L3_1.end_suite = 0
L3_1.rand_suite = false
init_config = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GROUP_LOAD_81001"
L7_1 = "VARIABLE_CHANGE_81002"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 81003
L8_1 = 81004
L9_1 = 81005
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "GADGET_STATE_CHANGE_81006"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L6_1.monsters = L7_1
L7_1 = {}
L8_1 = 81003
L9_1 = 81004
L7_1[1] = L8_1
L7_1[2] = L9_1
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
suites = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_81001 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_81002 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = GadgetState
L2_2 = L2_2.GearStart
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = 155008081
L6_2 = 81005
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "gameplayState"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_81006 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gameplayState"
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "gameplayState"
L5_2 = 1
L6_2 = 155008071
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_81006 = L3_1