mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
150 lines
2.7 KiB
Lua
150 lines
2.7 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 155008049
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 49002
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L3_1.monster_id = 20060101
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L4_1 = {}
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L4_1.x = -148.098
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L4_1.y = 193.02
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L4_1.z = 415.22
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 224.783
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
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L3_1.pose_id = 101
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L3_1.area_id = 200
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L4_1 = {}
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L4_1.config_id = 49003
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L4_1.monster_id = 20060101
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L5_1 = {}
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L5_1.x = -147.638
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L5_1.y = 194.142
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L5_1.z = 408.915
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 316.506
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 36
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L4_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
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L4_1.pose_id = 101
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L4_1.area_id = 200
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.monsters = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 49004
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L3_1.gadget_id = 70211102
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L4_1 = {}
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L4_1.x = -152.224
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L4_1.y = 193.403
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L4_1.z = 412.163
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 101.859
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 16
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L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187"
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L4_1 = GadgetState
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L4_1 = L4_1.ChestTrap
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L3_1.state = L4_1
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L3_1.isOneoff = true
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L3_1.persistent = true
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L4_1 = {}
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L4_1.name = "chest"
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L4_1.exp = 1
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L3_1.explore = L4_1
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L3_1.area_id = 200
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L2_1[1] = L3_1
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L1_1.gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 49005
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 3
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L4_1 = {}
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L4_1.x = -152.13
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L4_1.y = 194.193
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L4_1.z = 412.16
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L3_1.pos = L4_1
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L3_1.area_id = 200
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L2_1[1] = L3_1
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L1_1.regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1049005
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L3_1.name = "ENTER_REGION_49005"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_49005"
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L3_1.action = "action_EVENT_ENTER_REGION_49005"
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L4_1 = {}
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L4_1.config_id = 1049006
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L4_1.name = "ANY_MONSTER_DIE_49006"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49006"
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L4_1.action = "action_EVENT_ANY_MONSTER_DIE_49006"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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