Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155006090.lua
2022-04-29 16:40:51 +02:00

377 lines
6.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 155006090
L1_1 = {}
L1_1.group_ID = 155006090
L2_1 = {}
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
end
L2_1["0"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 0
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
end
L2_1["1"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L2_1["2"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = "gameplayState"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = tostring
L3_2 = L1_2
L2_2 = L2_2(L3_2)
L2_2 = L2_1[L2_2]
L3_2 = A0_2
L2_2(L3_2)
end
UpdateGamePlayState = L3_1
L3_1 = {}
monsters = L3_1
L3_1 = {}
npcs = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 90011
L4_1.gadget_id = 70211111
L5_1 = {}
L5_1.x = 521.745
L5_1.y = 177.035
L5_1.z = -457.819
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 340.114
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "chest"
L5_1.exp = 1
L4_1.explore = L5_1
L4_1.area_id = 200
L3_1[1] = L4_1
gadgets = L3_1
L3_1 = {}
regions = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1090001
L4_1.name = "GROUP_LOAD_90001"
L5_1 = EventType
L5_1 = L5_1.EVENT_GROUP_LOAD
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GROUP_LOAD_90001"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1090002
L5_1.name = "VARIABLE_CHANGE_90002"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = "gameplayState"
L5_1.condition = ""
L5_1.action = "action_EVENT_VARIABLE_CHANGE_90002"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1090010
L6_1.name = "VARIABLE_CHANGE_90010"
L7_1 = EventType
L7_1 = L7_1.EVENT_VARIABLE_CHANGE
L6_1.event = L7_1
L6_1.source = "activecount"
L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_90010"
L6_1.action = "action_EVENT_VARIABLE_CHANGE_90010"
L6_1.trigger_count = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
triggers = L3_1
L3_1 = {}
L4_1 = {}
L4_1.configId = 1
L4_1.name = "gameplayState"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 2
L5_1.name = "activecount"
L5_1.value = 0
L5_1.no_refresh = true
L3_1[1] = L4_1
L3_1[2] = L5_1
variables = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L5_1.config_id = 90003
L5_1.gadget_id = 70220008
L6_1 = {}
L6_1.x = 520.317
L6_1.y = 178.02
L6_1.z = -463.154
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.isOneoff = true
L5_1.persistent = true
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 90004
L6_1.gadget_id = 70220008
L7_1 = {}
L7_1.x = 523.341
L7_1.y = 178.233
L7_1.z = -465.781
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.isOneoff = true
L6_1.persistent = true
L6_1.area_id = 200
L7_1 = {}
L7_1.config_id = 90005
L7_1.gadget_id = 70220008
L8_1 = {}
L8_1.x = 520.013
L8_1.y = 177.601
L8_1.z = -467.563
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 36
L7_1.isOneoff = true
L7_1.persistent = true
L7_1.area_id = 200
L8_1 = {}
L8_1.config_id = 90006
L8_1.gadget_id = 70290217
L9_1 = {}
L9_1.x = 520.305
L9_1.y = 179.514
L9_1.z = -463.108
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 36
L8_1.area_id = 200
L9_1 = {}
L9_1.config_id = 90007
L9_1.gadget_id = 70290217
L10_1 = {}
L10_1.x = 523.442
L10_1.y = 179.487
L10_1.z = -465.664
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 36
L9_1.area_id = 200
L10_1 = {}
L10_1.config_id = 90008
L10_1.gadget_id = 70290217
L11_1 = {}
L11_1.x = 520.122
L11_1.y = 178.906
L11_1.z = -467.58
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 36
L10_1.area_id = 200
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = {}
L5_1.config_id = 1090009
L5_1.name = "ANY_GADGET_DIE_90009"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_GADGET_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = ""
L5_1.action = "action_EVENT_ANY_GADGET_DIE_90009"
L5_1.trigger_count = 0
L4_1[1] = L5_1
L3_1.triggers = L4_1
garbages = L3_1
L3_1 = {}
L3_1.suite = 1
L3_1.end_suite = 0
L3_1.rand_suite = false
init_config = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GROUP_LOAD_90001"
L7_1 = "VARIABLE_CHANGE_90002"
L8_1 = "VARIABLE_CHANGE_90010"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 90011
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
suites = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_90001 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_90002 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "activecount"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_90010 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "gameplayState"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_90010 = L3_1