mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
254 lines
5.2 KiB
Lua
254 lines
5.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 155006083
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 83001
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L2_1.gadget_id = 70211111
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L3_1 = {}
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L3_1.x = 375.803
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L3_1.y = 186.682
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L3_1.z = -179.053
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 22.407
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L3_1.y = 40.904
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L3_1.z = 14.8
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L2_1.rot = L3_1
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L2_1.level = 16
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L2_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
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L2_1.isOneoff = true
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L2_1.persistent = true
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L3_1 = {}
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L3_1.name = "chest"
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L3_1.exp = 1
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L2_1.explore = L3_1
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L2_1.area_id = 200
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1083002
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L2_1.name = "GADGET_STATE_CHANGE_83002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_83002"
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L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_83002"
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L2_1.trigger_count = 0
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L3_1 = {}
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L3_1.config_id = 1083003
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L3_1.name = "GROUP_LOAD_83003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GROUP_LOAD
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GROUP_LOAD_83003"
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L3_1.action = "action_EVENT_GROUP_LOAD_83003"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1083004
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L4_1.name = "VARIABLE_CHANGE_83004"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_VARIABLE_CHANGE
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L4_1.event = L5_1
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L4_1.source = "activecount"
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L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_83004"
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L4_1.action = "action_EVENT_VARIABLE_CHANGE_83004"
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L4_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "activecount"
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L2_1.value = 0
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L2_1.no_refresh = true
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "chestopened"
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L3_1.value = 0
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L3_1.no_refresh = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 2
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "VARIABLE_CHANGE_83004"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 83001
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "GADGET_STATE_CHANGE_83002"
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L6_1 = "GROUP_LOAD_83003"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = GadgetState
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L2_2 = L2_2.ChestOpened
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGadgetStateByConfigId
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L4_2 = A0_2
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L5_2 = 155006083
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L6_2 = 83001
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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if L2_2 ~= L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_83002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "chestopened"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L5_2 = 1
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L6_2 = 155006178
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_83002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "chestopened"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GROUP_LOAD_83003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L5_2 = 155006178
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 0 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L5_2 = 1
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L6_2 = 155006178
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GROUP_LOAD_83003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "activecount"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 3 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_83004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GoToGroupSuite
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L3_2 = A0_2
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L4_2 = 155006083
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L5_2 = 2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : goto_groupSuite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_83004 = L1_1
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