Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155005331.lua
2022-04-29 16:40:51 +02:00

202 lines
3.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 155005331
L1_1 = {}
L1_1.gadget_controller = 331001
L1_1.group_ID = 155005331
L2_1 = {}
L3_1 = L1_1.gadget_controller
L2_1[1] = L3_1
L3_1 = {}
L4_1 = L1_1.gadget_controller
L3_1[1] = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
end
L6_1["0"] = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 0
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L1_2 = DayNight_Gadget_Lock
L2_2 = A0_2
L3_2 = L1_1.gadget_controller
L1_2(L2_2, L3_2)
end
L6_1["1"] = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "is_daynight_finish"
L4_2 = 0
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L1_2 = DayNight_Gadget_Unlock
L2_2 = A0_2
L3_2 = L1_1.gadget_controller
L1_2(L2_2, L3_2)
end
L6_1["2"] = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = "gameplayState"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = tostring
L3_2 = L1_2
L2_2 = L2_2(L3_2)
L2_2 = L6_1[L2_2]
L3_2 = A0_2
L2_2(L3_2)
end
UpdateGamePlayState = L7_1
L7_1 = {}
monsters = L7_1
L7_1 = {}
npcs = L7_1
L7_1 = {}
L8_1 = {}
L8_1.config_id = 331001
L8_1.gadget_id = 70360303
L9_1 = {}
L9_1.x = 515.771
L9_1.y = 183.677
L9_1.z = 639.336
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 4.512
L9_1.y = 29.42
L9_1.z = 357.283
L8_1.rot = L9_1
L8_1.level = 36
L8_1.area_id = 200
L7_1[1] = L8_1
gadgets = L7_1
L7_1 = {}
regions = L7_1
L7_1 = {}
L8_1 = {}
L8_1.config_id = 1331002
L8_1.name = "GROUP_LOAD_331002"
L9_1 = EventType
L9_1 = L9_1.EVENT_GROUP_LOAD
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = ""
L8_1.action = "action_EVENT_GROUP_LOAD_331002"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1331003
L9_1.name = "VARIABLE_CHANGE_331003"
L10_1 = EventType
L10_1 = L10_1.EVENT_VARIABLE_CHANGE
L9_1.event = L10_1
L9_1.source = "gameplayState"
L9_1.condition = ""
L9_1.action = "action_EVENT_VARIABLE_CHANGE_331003"
L9_1.trigger_count = 0
L7_1[1] = L8_1
L7_1[2] = L9_1
triggers = L7_1
L7_1 = {}
L8_1 = {}
L8_1.configId = 1
L8_1.name = "gameplayState"
L8_1.value = 1
L8_1.no_refresh = true
L7_1[1] = L8_1
variables = L7_1
L7_1 = {}
L7_1.suite = 1
L7_1.end_suite = 0
L7_1.rand_suite = false
init_config = L7_1
L7_1 = {}
L8_1 = {}
L9_1 = {}
L8_1.monsters = L9_1
L9_1 = {}
L8_1.gadgets = L9_1
L9_1 = {}
L8_1.regions = L9_1
L9_1 = {}
L10_1 = "GROUP_LOAD_331002"
L11_1 = "VARIABLE_CHANGE_331003"
L9_1[1] = L10_1
L9_1[2] = L11_1
L8_1.triggers = L9_1
L8_1.rand_weight = 100
L9_1 = {}
L10_1 = {}
L9_1.monsters = L10_1
L10_1 = {}
L11_1 = 331001
L10_1[1] = L11_1
L9_1.gadgets = L10_1
L10_1 = {}
L9_1.regions = L10_1
L10_1 = {}
L9_1.triggers = L10_1
L9_1.rand_weight = 100
L7_1[1] = L8_1
L7_1[2] = L9_1
suites = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_331002 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = -1
return L2_2
end
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_331003 = L7_1
L7_1 = require
L8_1 = "V2_4/EnvStateControl"
L7_1(L8_1)
L7_1 = require
L8_1 = "V2_4/EnvState"
L7_1(L8_1)