Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155005279.lua
2022-04-29 16:40:51 +02:00

130 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 155005279
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 279001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 585.952
L3_1.y = 1937.997
L3_1.z = 619.892
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 9280
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 279002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 582.785
L4_1.y = 1938.732
L4_1.z = 621.333
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 9281
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 279003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 583.243
L5_1.y = 1938.358
L5_1.z = 621.019
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 9282
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 279004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 586.954
L6_1.y = 1937.997
L6_1.z = 619.448
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 9283
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 279005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 584.339
L7_1.y = 1937.997
L7_1.z = 621.029
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.point_type = 9284
L6_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 279001
L5_1 = 279002
L6_1 = 279003
L7_1 = 279004
L8_1 = 279005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1