Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155005031.lua
2022-04-29 16:40:51 +02:00

328 lines
6.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 155005031
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 31001
L2_1.gadget_id = 70290283
L3_1 = {}
L3_1.x = 269.465
L3_1.y = 225.391
L3_1.z = 212.372
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 31006
L3_1.gadget_id = 70210102
L4_1 = {}
L4_1.x = 270.249
L4_1.y = 225.486
L4_1.z = 211.803
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 96.369
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.chest_drop_id = 1000100
L3_1.drop_count = 1
L3_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1031002
L2_1.name = "QUEST_START_31002"
L3_1 = EventType
L3_1 = L3_1.EVENT_QUEST_START
L2_1.event = L3_1
L2_1.source = "7217748"
L2_1.condition = ""
L2_1.action = "action_EVENT_QUEST_START_31002"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1031003
L3_1.name = "QUEST_START_31003"
L4_1 = EventType
L4_1 = L4_1.EVENT_QUEST_START
L3_1.event = L4_1
L3_1.source = "7217744"
L3_1.condition = ""
L3_1.action = "action_EVENT_QUEST_START_31003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1031004
L4_1.name = "GADGET_STATE_CHANGE_31004"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_31004"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_31004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1031005
L5_1.name = "QUEST_START_31005"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_START
L5_1.event = L6_1
L5_1.source = "7217749"
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_START_31005"
L5_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.io_type = 1
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_START_31002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[1] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 31001
L4_1.state = 0
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_START_31003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[2] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 31001
L4_1.state = 0
L5_1 = {}
L5_1.config_id = 31006
L5_1.state = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_STATE_CHANGE_31004"
L5_1 = "QUEST_START_31005"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[3] = L2_1
L2_1 = {}
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[4] = L2_1
suite_disk = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_START_31002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 31001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_START_31003"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 31001
L7_1 = 31006
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_STATE_CHANGE_31004"
L7_1 = "QUEST_START_31005"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GoToFlowSuite
L3_2 = A0_2
L4_2 = 155005031
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_START_31002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GoToFlowSuite
L3_2 = A0_2
L4_2 = 155005031
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_START_31003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = GadgetState
L2_2 = L2_2.ChestOpened
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = 155005031
L6_2 = 31006
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_31004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 31001
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "72177_GetCoral"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_31004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetFlowSuite
L3_2 = A0_2
L4_2 = 155005031
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_START_31005 = L1_1