mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
120 lines
2.0 KiB
Lua
120 lines
2.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 155005015
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 15002
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L3_1.gadget_id = 70310011
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L4_1 = {}
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L4_1.x = -166.847
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L4_1.y = 268.769
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L4_1.z = 451.14
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.area_id = 200
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L2_1[1] = L3_1
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L1_1.gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1015001
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L3_1.name = "QUEST_START_15001"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_QUEST_START
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L3_1.event = L4_1
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L3_1.source = "7219101"
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L3_1.condition = ""
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L3_1.action = "action_EVENT_QUEST_START_15001"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1015003
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L4_1.name = "GADGET_STATE_CHANGE_15003"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_15003"
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L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_15003"
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L4_1.trigger_count = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.io_type = 1
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[1] = L2_1
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L2_1 = {}
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[2] = L2_1
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suite_disk = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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