mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
364 lines
7.2 KiB
Lua
364 lines
7.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
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L0_1 = {}
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L0_1.group_id = 155003017
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L1_1 = {}
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L1_1.group_ID = 155003017
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L1_1.managerGroup = 155003001
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L5_1 = {}
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L6_1 = {}
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L7_1 = {}
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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end
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L7_1["0"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 0
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.RefreshGroup
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L2_2 = A0_2
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L3_2 = {}
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L4_2 = L1_1.group_ID
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L3_2.group_id = L4_2
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L3_2.suite = 2
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.PrintContextLog
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L2_2 = A0_2
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L3_2 = " add suit 2"
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L1_2(L2_2, L3_2)
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end
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L7_1["1"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L7_1["2"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "update gameplay state"
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L2_2(L3_2, L4_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L7_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L8_1
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L8_1 = {}
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monsters = L8_1
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L8_1 = {}
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npcs = L8_1
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L8_1 = {}
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L9_1 = {}
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L9_1.config_id = 17003
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L9_1.gadget_id = 70500000
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L10_1 = {}
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L10_1.x = 1169.889
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L10_1.y = 228.527
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L10_1.z = -634.695
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L9_1.pos = L10_1
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L10_1 = {}
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L10_1.x = 0.0
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L10_1.y = 0.0
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L10_1.z = 0.0
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L9_1.rot = L10_1
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L9_1.level = 36
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L9_1.point_type = 4008
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L9_1.isOneoff = true
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L9_1.persistent = true
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L9_1.area_id = 200
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L10_1 = {}
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L10_1.config_id = 17004
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L10_1.gadget_id = 70500000
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L11_1 = {}
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L11_1.x = 1277.917
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L11_1.y = 262.915
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L11_1.z = -791.412
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L10_1.pos = L11_1
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L11_1 = {}
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L11_1.x = 0.0
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L11_1.y = 0.0
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L11_1.z = 0.0
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L10_1.rot = L11_1
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L10_1.level = 36
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L10_1.point_type = 4009
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L10_1.isOneoff = true
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L10_1.persistent = true
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L10_1.area_id = 200
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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gadgets = L8_1
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L8_1 = {}
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regions = L8_1
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L8_1 = {}
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L9_1 = {}
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L9_1.config_id = 1017001
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L9_1.name = "GROUP_LOAD_17001"
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L10_1 = EventType
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L10_1 = L10_1.EVENT_GROUP_LOAD
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L9_1.event = L10_1
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L9_1.source = ""
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L9_1.condition = ""
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L9_1.action = "action_EVENT_GROUP_LOAD_17001"
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L9_1.trigger_count = 0
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L10_1 = {}
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L10_1.config_id = 1017002
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L10_1.name = "VARIABLE_CHANGE_17002"
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L11_1 = EventType
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L11_1 = L11_1.EVENT_VARIABLE_CHANGE
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L10_1.event = L11_1
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L10_1.source = "gameplayState"
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L10_1.condition = "condition_EVENT_VARIABLE_CHANGE_17002"
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L10_1.action = "action_EVENT_VARIABLE_CHANGE_17002"
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L10_1.trigger_count = 0
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L11_1 = {}
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L11_1.config_id = 1017005
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L11_1.name = "GATHER_17005"
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L12_1 = EventType
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L12_1 = L12_1.EVENT_GATHER
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L11_1.event = L12_1
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L11_1.source = ""
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L11_1.condition = ""
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L11_1.action = "action_EVENT_GATHER_17005"
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L11_1.trigger_count = 0
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L12_1 = {}
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L12_1.config_id = 1017006
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L12_1.name = "VARIABLE_CHANGE_17006"
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L13_1 = EventType
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L13_1 = L13_1.EVENT_VARIABLE_CHANGE
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L12_1.event = L13_1
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L12_1.source = "count"
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L12_1.condition = "condition_EVENT_VARIABLE_CHANGE_17006"
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L12_1.action = "action_EVENT_VARIABLE_CHANGE_17006"
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L12_1.trigger_count = 0
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L8_1[3] = L11_1
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L8_1[4] = L12_1
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triggers = L8_1
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L8_1 = {}
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L9_1 = {}
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L9_1.configId = 1
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L9_1.name = "gameplayState"
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L9_1.value = 0
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L9_1.no_refresh = true
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L10_1 = {}
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L10_1.configId = 2
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L10_1.name = "isfinished"
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L10_1.value = 0
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L10_1.no_refresh = true
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L11_1 = {}
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L11_1.configId = 3
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L11_1.name = "count"
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L11_1.value = 0
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L11_1.no_refresh = true
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L8_1[3] = L11_1
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variables = L8_1
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L8_1 = {}
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L8_1.suite = 1
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L8_1.end_suite = 2
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L8_1.rand_suite = false
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init_config = L8_1
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L8_1 = {}
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L9_1 = {}
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L10_1 = {}
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L9_1.monsters = L10_1
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L10_1 = {}
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L9_1.gadgets = L10_1
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L10_1 = {}
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L9_1.regions = L10_1
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L10_1 = {}
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L11_1 = "GROUP_LOAD_17001"
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L12_1 = "VARIABLE_CHANGE_17002"
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L10_1[1] = L11_1
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L10_1[2] = L12_1
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L9_1.triggers = L10_1
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L9_1.rand_weight = 100
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L10_1 = {}
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L11_1 = {}
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L10_1.monsters = L11_1
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L11_1 = {}
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L12_1 = 17003
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L13_1 = 17004
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L11_1[1] = L12_1
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L11_1[2] = L13_1
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L10_1.gadgets = L11_1
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L11_1 = {}
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L10_1.regions = L11_1
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L11_1 = {}
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L12_1 = "GATHER_17005"
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L13_1 = "VARIABLE_CHANGE_17006"
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L11_1[1] = L12_1
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L11_1[2] = L13_1
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L10_1.triggers = L11_1
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L10_1.rand_weight = 100
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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suites = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = L1_1.managerGroup
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 1 then
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 == 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.SetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L6_2 = 1
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L3_2 = UpdateGamePlayState
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L4_2 = A0_2
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L3_2(L4_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_GROUP_LOAD_17001 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_17002 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_17002 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupVariableValue
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L3_2 = A0_2
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L4_2 = "count"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : change_GroupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GATHER_17005 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "count"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_17006 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "isfinished"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_17006 = L8_1
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L8_1 = require
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L9_1 = "V2_4/EnvState"
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L8_1(L9_1)
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L8_1 = require
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L9_1 = "V2_4/EnvStateWorktop"
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L8_1(L9_1)
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