mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
165 lines
3.2 KiB
Lua
165 lines
3.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 155002001
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L1_1 = {}
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L2_1 = 155002025
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L3_1 = 155002026
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L4_1 = 155002027
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L5_1 = 155002028
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L1_2 = 1
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L2_2 = L1_1
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L2_2 = #L2_2
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L5_2 = ScriptLib
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L5_2 = L5_2.GetGroupVariableValueByGroup
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L6_2 = A0_2
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L7_2 = "gameplayState"
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L8_2 = L1_1[L4_2]
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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if L5_2 == 0 then
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L5_2 = ScriptLib
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L5_2 = L5_2.SetGroupVariableValueByGroup
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L6_2 = A0_2
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L7_2 = "gameplayState"
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L8_2 = 1
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L9_2 = L1_1[L4_2]
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L5_2(L6_2, L7_2, L8_2, L9_2)
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end
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end
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end
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GroupNotify = L2_1
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L2_1 = {}
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1001001
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L3_1.name = "GROUP_LOAD_1001"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GROUP_LOAD
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GROUP_LOAD_1001"
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L3_1.action = "action_EVENT_GROUP_LOAD_1001"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1001002
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L4_1.name = "QUEST_START_1002"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_QUEST_START
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L4_1.event = L5_1
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L4_1.source = "7227505"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_QUEST_START_1002"
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L4_1.trigger_count = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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triggers = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.configId = 1
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L3_1.name = "IslandActive"
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L3_1.value = 0
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L3_1.no_refresh = true
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L2_1[1] = L3_1
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "GROUP_LOAD_1001"
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L6_1 = "QUEST_START_1002"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L2_1[1] = L3_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GROUP_LOAD_1001 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.UnhideScenePoint
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L3_2 = A0_2
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L4_2 = 33
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L2_2(L3_2, L4_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.UnhideScenePoint
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L3_2 = A0_2
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L4_2 = 37
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L2_2(L3_2, L4_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GROUP_LOAD_1001 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.UnhideScenePoint
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L3_2 = A0_2
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L4_2 = 33
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L2_2(L3_2, L4_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.UnhideScenePoint
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L3_2 = A0_2
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L4_2 = 37
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L2_2(L3_2, L4_2)
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L2_2 = GroupNotify
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_QUEST_START_1002 = L2_1
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