Grasscutter_Resources/Resources/Scripts/Scene/4/scene4_group144004033.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 144004033
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 33001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -737.146
L3_1.y = 120.801
L3_1.z = -235.905
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 14.762
L3_1.y = 49.917
L3_1.z = 15.605
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1003
L2_1.area_id = 103
L3_1 = {}
L3_1.config_id = 33002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -738.397
L4_1.y = 121.621
L4_1.z = -238.559
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 348.619
L4_1.y = 203.635
L4_1.z = 346.675
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1003
L3_1.area_id = 103
L4_1 = {}
L4_1.config_id = 33003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -739.621
L5_1.y = 120.918
L5_1.z = -237.343
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 112.275
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 1002
L4_1.area_id = 103
L5_1 = {}
L5_1.config_id = 33004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -732.874
L6_1.y = 121.649
L6_1.z = -237.052
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 76.106
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 1002
L5_1.area_id = 103
L6_1 = {}
L6_1.config_id = 33005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -741.488
L7_1.y = 122.146
L7_1.z = -239.61
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 76.106
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 1002
L6_1.area_id = 103
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 33001
L5_1 = 33002
L6_1 = 33003
L7_1 = 33004
L8_1 = 33005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1