Grasscutter_Resources/Resources/Scripts/Scene/35720/scene35720_group235720004.lua
2022-04-29 16:40:51 +02:00

814 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.group_id = 235720004
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4001
L2_1.monster_id = 24010201
L3_1 = {}
L3_1.x = 0.029
L3_1.y = -0.102
L3_1.z = -13.029
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.disableWander = true
L2_1.pose_id = 100
L3_1 = {}
L3_1.config_id = 4002
L3_1.monster_id = 24020101
L4_1 = {}
L4_1.x = -5.183
L4_1.y = -0.102
L4_1.z = -12.0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.disableWander = true
L3_1.pose_id = 100
L4_1 = {}
L4_1.config_id = 4003
L4_1.monster_id = 24020301
L5_1 = {}
L5_1.x = -0.027
L5_1.y = -0.102
L5_1.z = -11.059
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.disableWander = true
L4_1.pose_id = 100
L5_1 = {}
L5_1.config_id = 4008
L5_1.monster_id = 24020401
L6_1 = {}
L6_1.x = 5.023
L6_1.y = -0.102
L6_1.z = -11.91
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.disableWander = true
L5_1.pose_id = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4010
L2_1.gadget_id = 70900205
L3_1 = {}
L3_1.x = 6.204
L3_1.y = -1.386
L3_1.z = 3.136
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1004004
L2_1.name = "TIME_AXIS_PASS_4004"
L3_1 = EventType
L3_1 = L3_1.EVENT_TIME_AXIS_PASS
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_TIME_AXIS_PASS_4004"
L2_1.action = "action_EVENT_TIME_AXIS_PASS_4004"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1004005
L3_1.name = "ANY_MONSTER_LIVE_4005"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_4005"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_4005"
L4_1 = {}
L4_1.config_id = 1004006
L4_1.name = "TIME_AXIS_PASS_4006"
L5_1 = EventType
L5_1 = L5_1.EVENT_TIME_AXIS_PASS
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_TIME_AXIS_PASS_4006"
L4_1.action = "action_EVENT_TIME_AXIS_PASS_4006"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1004007
L5_1.name = "TIME_AXIS_PASS_4007"
L6_1 = EventType
L6_1 = L6_1.EVENT_TIME_AXIS_PASS
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_4007"
L5_1.action = "action_EVENT_TIME_AXIS_PASS_4007"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1004009
L6_1.name = "TIME_AXIS_PASS_4009"
L7_1 = EventType
L7_1 = L7_1.EVENT_TIME_AXIS_PASS
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_TIME_AXIS_PASS_4009"
L6_1.action = "action_EVENT_TIME_AXIS_PASS_4009"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1004011
L7_1.name = "TIME_AXIS_PASS_4011"
L8_1 = EventType
L8_1 = L8_1.EVENT_TIME_AXIS_PASS
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_TIME_AXIS_PASS_4011"
L7_1.action = "action_EVENT_TIME_AXIS_PASS_4011"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1004013
L8_1.name = "ANY_MONSTER_DIE_4013"
L9_1 = EventType
L9_1 = L9_1.EVENT_ANY_MONSTER_DIE
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4013"
L8_1.action = "action_EVENT_ANY_MONSTER_DIE_4013"
L9_1 = {}
L9_1.config_id = 1004014
L9_1.name = "CHALLENGE_SUCCESS_4014"
L10_1 = EventType
L10_1 = L10_1.EVENT_CHALLENGE_SUCCESS
L9_1.event = L10_1
L9_1.source = "1"
L9_1.condition = ""
L9_1.action = "action_EVENT_CHALLENGE_SUCCESS_4014"
L10_1 = {}
L10_1.config_id = 1004015
L10_1.name = "CHALLENGE_FAIL_4015"
L11_1 = EventType
L11_1 = L11_1.EVENT_CHALLENGE_FAIL
L10_1.event = L11_1
L10_1.source = "1"
L10_1.condition = ""
L10_1.action = "action_EVENT_CHALLENGE_FAIL_4015"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "monster_wave"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 4010
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 4001
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 4010
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "TIME_AXIS_PASS_4004"
L6_1 = "ANY_MONSTER_LIVE_4005"
L7_1 = "TIME_AXIS_PASS_4006"
L8_1 = "TIME_AXIS_PASS_4007"
L9_1 = "TIME_AXIS_PASS_4009"
L10_1 = "TIME_AXIS_PASS_4011"
L11_1 = "ANY_MONSTER_DIE_4013"
L12_1 = "CHALLENGE_SUCCESS_4014"
L13_1 = "CHALLENGE_FAIL_4015"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 4002
L7_1 = 4003
L8_1 = 4008
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "CHALLENGE_SUCCESS_4014"
L7_1 = "CHALLENGE_FAIL_4015"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "timer1_gv" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_4004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_gv"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = ScriptLib
L3_2 = L3_2.AddTeamEntityGlobalFloatValue
L4_2 = A0_2
L5_2 = L2_2
L6_2 = "LevelEntityTowerBuff_EnergyChangeMode"
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.InitTimeAxis
L4_2 = A0_2
L5_2 = "timer2_reminder"
L6_2 = {}
L7_2 = 8.8
L6_2[1] = L7_2
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
action_EVENT_TIME_AXIS_PASS_4004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 4001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_4005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.ActiveChallenge
L3_2 = A0_2
L4_2 = 1
L5_2 = 197
L6_2 = 600
L7_2 = 235720004
L8_2 = 4
L9_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : active_challenge"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.InitTimeAxis
L3_2 = A0_2
L4_2 = "timer_init"
L5_2 = {}
L6_2 = 1
L5_2[1] = L6_2
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "monster_wave"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_4005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "timer1_reminder" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_4006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 337200102
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.InitTimeAxis
L3_2 = A0_2
L4_2 = "timer1_gv"
L5_2 = {}
L6_2 = 0.8
L5_2[1] = L6_2
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIME_AXIS_PASS_4006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "timer2_reminder" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_4007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 337200101
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.InitTimeAxis
L3_2 = A0_2
L4_2 = "timer2_gv"
L5_2 = {}
L6_2 = 0.8
L5_2[1] = L6_2
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIME_AXIS_PASS_4007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "timer_init" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_4009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer_init"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = ScriptLib
L3_2 = L3_2.AddTeamEntityGlobalFloatValue
L4_2 = A0_2
L5_2 = L2_2
L6_2 = "LevelEntityTowerBuff_EnergyChangeMode"
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.InitTimeAxis
L4_2 = A0_2
L5_2 = "timer2_reminder"
L6_2 = {}
L7_2 = 8.8
L6_2[1] = L7_2
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
action_EVENT_TIME_AXIS_PASS_4009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "timer2_gv" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_4011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_gv"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = ScriptLib
L3_2 = L3_2.AddTeamEntityGlobalFloatValue
L4_2 = A0_2
L5_2 = L2_2
L6_2 = "LevelEntityTowerBuff_EnergyChangeMode"
L7_2 = -1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.InitTimeAxis
L4_2 = A0_2
L5_2 = "timer1_reminder"
L6_2 = {}
L7_2 = 8.8
L6_2[1] = L7_2
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
action_EVENT_TIME_AXIS_PASS_4011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "monster_wave"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_4013 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 235720004
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_4013 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "TPL_TIME"
L5_2 = A1_2.param2
L6_2 = 235720002
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : save_challenge_remainTime"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetIsAllowUseSkill
L3_2 = A0_2
L4_2 = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : tower_allow_use_skill"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = 235720003
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "stage"
L5_2 = 1
L6_2 = 235720002
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.TowerMirrorTeamSetUp
L3_2 = A0_2
L4_2 = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : tower_team_setup"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 235720003
L5_2 = 3001
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 235720003
L5_2 = 3001
L6_2 = {}
L7_2 = 176
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 235720001
L5_2 = 1001
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 235720001
L5_2 = 1002
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_gv"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_gv"
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_CHALLENGE_SUCCESS_4014 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 235720004
L4_2.suite = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = 235720003
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_reminder"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer1_gv"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.EndTimeAxis
L3_2 = A0_2
L4_2 = "timer2_gv"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CauseDungeonFail
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : cause_dungeonfail"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_CHALLENGE_FAIL_4015 = L1_1