mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
248 lines
4.9 KiB
Lua
248 lines
4.9 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 231201004
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4001
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L2_1.monster_id = 21020301
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L3_1 = {}
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L3_1.x = 6.633
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L3_1.y = 0.034
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L3_1.z = -7.39
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 346.531
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 4002
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L3_1.monster_id = 21020301
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L4_1 = {}
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L4_1.x = -6.642
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L4_1.y = 0.034
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L4_1.z = -7.403
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 21.465
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4027
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L2_1.gadget_id = 70900205
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L3_1 = {}
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L3_1.x = 6.178
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L3_1.y = -1.176
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L3_1.z = 3.136
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1004028
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L2_1.name = "ANY_MONSTER_LIVE_4028"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_4028"
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L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_4028"
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L3_1 = {}
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L3_1.config_id = 1004032
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L3_1.name = "CHALLENGE_SUCCESS_4032"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_CHALLENGE_SUCCESS
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L3_1.event = L4_1
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L3_1.source = "2"
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L3_1.condition = ""
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L3_1.action = "action_EVENT_CHALLENGE_SUCCESS_4032"
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L4_1 = {}
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L4_1.config_id = 1004033
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L4_1.name = "CHALLENGE_FAIL_4033"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_CHALLENGE_FAIL
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L4_1.event = L5_1
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L4_1.source = "2"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_CHALLENGE_FAIL_4033"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "monster_wave"
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L2_1.value = 0
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L2_1.no_refresh = false
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L1_1[1] = L2_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 4027
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_LIVE_4028"
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L5_1 = "CHALLENGE_SUCCESS_4032"
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L6_1 = "CHALLENGE_FAIL_4033"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 4001 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_LIVE_4028 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "TPL_TIME"
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L5_2 = 231201001
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == nil or L2_2 < 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_challenge_by_remainTime"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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elseif L2_2 < 1 then
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L2_2 = 0
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.ActiveChallenge
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L4_2 = A0_2
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L5_2 = 2
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L6_2 = 198
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L7_2 = L2_2
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L8_2 = 231201004
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L9_2 = 4
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L10_2 = 0
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L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_challenge_by_remainTime"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.ChangeGroupVariableValue
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L4_2 = A0_2
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L5_2 = "monster_wave"
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L6_2 = 1
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : change_GroupVariable"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ANY_MONSTER_LIVE_4028 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "stage"
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L5_2 = 2
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L6_2 = 231201001
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_CHALLENGE_SUCCESS_4032 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 231201004
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L4_2.suite = 1
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CauseDungeonFail
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : cause_dungeonfail"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_CHALLENGE_FAIL_4033 = L1_1
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