mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
178 lines
3.3 KiB
Lua
178 lines
3.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
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L0_1 = {}
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L0_1.group_id = 133225195
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L1_1 = {}
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L1_1.group_id = 133225195
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L1_1.isRandom = false
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L2_1 = {}
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L2_1[133225194] = 2
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L1_1.child_group = L2_1
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L1_1.notifyQuest = true
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L1_1.hasChild = true
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L1_1.selfSuiteId = 2
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L1_1.hasMultiStatues = false
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L2_1 = {}
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L2_1[10001] = 2
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L1_1.statuesMap = L2_1
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defs = L1_1
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 195001
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L2_1.gadget_id = 70290160
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L3_1 = {}
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L3_1.x = -6376.976
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L3_1.y = 253.953
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L3_1.z = -2573.98
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 353.666
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L3_1.y = 208.576
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L3_1.z = 352.155
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L2_1.rot = L3_1
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L2_1.level = 33
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L3_1 = GadgetState
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L3_1 = L3_1.GearStart
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L2_1.state = L3_1
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L2_1.persistent = true
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L2_1.area_id = 18
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1195002
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L2_1.name = "VARIABLE_CHANGE_195002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_VARIABLE_CHANGE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_195002"
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L2_1.action = ""
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L2_1.trigger_count = 0
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L3_1 = {}
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L3_1.config_id = 1195003
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L3_1.name = "VARIABLE_CHANGE_195003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_VARIABLE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_195003"
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L3_1.action = "action_EVENT_VARIABLE_CHANGE_195003"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "Seed"
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L2_1.value = 0
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L2_1.no_refresh = true
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "Notified"
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L3_1.value = 0
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L3_1.no_refresh = true
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L4_1 = {}
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L4_1.configId = 3
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L4_1.name = "Finish"
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L4_1.value = 0
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L4_1.no_refresh = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 195001
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "VARIABLE_CHANGE_195003"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "Notified"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_195002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "Finish"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_195003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 195001
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_195003 = L1_1
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L1_1 = require
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L2_1 = "V2_2/TsurumiBirdFather"
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L1_1(L2_1)
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