Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133223399.lua
2022-04-29 16:40:51 +02:00

160 lines
3.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 133223399
L1_1 = {}
L1_1.group_id = 133223399
L1_1.isRandom = false
L2_1 = {}
L2_1[133223398] = 2
L1_1.child_group = L2_1
L1_1.notifyQuest = true
L1_1.hasChild = true
L1_1.selfSuiteId = 2
L1_1.hasMultiStatues = false
L2_1 = {}
L2_1[10001] = 2
L1_1.statuesMap = L2_1
defs = L1_1
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 399001
L2_1.gadget_id = 70290160
L3_1 = {}
L3_1.x = -6422.771
L3_1.y = 218.494
L3_1.z = -2806.768
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 1.389
L3_1.y = 322.087
L3_1.z = 1.783
L2_1.rot = L3_1
L2_1.level = 33
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.persistent = true
L2_1.area_id = 18
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1399002
L2_1.name = "VARIABLE_CHANGE_399002"
L3_1 = EventType
L3_1 = L3_1.EVENT_VARIABLE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_399002"
L2_1.action = "action_EVENT_VARIABLE_CHANGE_399002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "Seed"
L2_1.value = 0
L2_1.no_refresh = true
L3_1 = {}
L3_1.configId = 2
L3_1.name = "Notified"
L3_1.value = 0
L3_1.no_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 399001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "VARIABLE_CHANGE_399002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Notified"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_399002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = -6425
L2_2.y = 220
L2_2.z = -2812
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = true
L6_2.duration = 3
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = 0
return L4_2
end
action_EVENT_VARIABLE_CHANGE_399002 = L1_1
L1_1 = require
L2_1 = "V2_2/TsurumiBirdFather"
L1_1(L2_1)